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clckn

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A member registered Sep 17, 2020 · View creator page →

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(2 edits)

Pretty cool Nate, love the idea and execution is pretty solid. Even if my lying in bed mashing my trackpad setup wasn't perhaps optimal for gameplay. A few pointers I wanted to bring up for next time:

  • Presentation (main pointer) I'm sure that this was probably a time issue but all enemy robots look the same except for their weapon (which contributes very little to the outline).  Also the only way to know what weapon/ability you have is to try it and find out becuse of previous statement.
  • Asset consistency. The difference in detail between some UI elements, the enemy sprites and the map tiles makes it feel a bit asset flippy (I know it wasn't as I recognise your style but still a point of concern).
  • Map layout feels cramped and randomly laid about, particuarly in the center.
  • Robot abilities (for what I saw) were all movement based and none felt powerful or impactful. They also felt at odds with the weapon they came with (e.g. the rifle has a slam down)
  • New spawn is just waiting to be killed by a robot, a bit tedious.

Still, really solid game.

Really nailed atmosphere with both audio and visuals. Nice level design that forced you to understand and utilise your abilities. My nitpick is that it's very obvious when the music loops which can break immersion a bit.