Theres a really great concept here, and in only a month the concept was turned into a working game. It certainly needs some polish, but within minutes i was immersed and enjoying skating around the giant. I got lost once or twice, but ultimately found my way to the end. Perhaps for a steam release, more POIs on the giant so theres a frame of reference for the player location? Or tweaking the level design to funnel the player in the right direction while leaving room for exploration.
The VO got a bit wonky at the end, it sounded almost underwater making it hard to hear and sometimes the subtitles didn't match what the VO was saying.
I did have a few performance issues, mainly when the whole giant was in view, so perhaps some distance culling or LODs could be added to help improve that, though I am on a relatively old PC (4790k, 32GB ram, and a 1070) Though the performance was great more than it wasn't.
I hope you all keep on with the project and congrats on getting the game released!
-Classy


