Update: I know I already left a comment before but I'm still obsessed with this game
Claire Kim
Creator of
Recent community posts
I really like the concept of having minigames in each track level -- specifically the variations of different "dodge these obstacles" types of minigames that you have going on. And the pixel art style is so charming! I think you could improve the experience even more by adding some sound effects, background music, and switching up the level design for each minigame (such as the one in level 2 where you press space to jump over hurdles -- I believe I had to repeat that exact specific one a few times in that level). Great work!!!
Cute game with awesome visuals and character designs! I like the map design and the simple loop back to the beginning of the level whenever you die. I felt that the player movement of the hamster and the enemies were a bit slippery/unsteady, and it would be nice to get some visible/audible feedback whenever bullets make contact with the hamster or an enemy! Also a volume slider would be useful. Nice work!
The simple mechanic of trying to desperately cling onto fading memories by frantically tracing them before they disappear...it makes you feel for the character without needing to read a word of dialogue. Very good narrative! I recommend having a continuous looping track for the record player (music box sound), as the constant fading in an out of the track can be distracting. Great game overall!
Super creative and unique use of the theme this year. The tutorial was really helpful and I loved the visual aesthetic! It's a difficult game in a fun way -- though maybe making the food symbols on the chefs a little more visible could help? I kept getting them confused with each other. Otherwise, 5/5 amazing game! :D
This felt so smooth and polished! I love how buttery the loop drawing mechanic is. I had some difficulty with successfully closing the loops whenever I drew them -- had to redraw them often with my mouse, but it could also be me just being bad at the game. It's really fun and I love the animations! Great job!
This was so cute! I like how you just keep going and going as long as you can and get results at the end with your stats displayed. The graphics are SOOOOO adorable and everything is so easy to pick up and get started on playing right away. Music is wonderful too! It would be cool to see an extra timed mode if possible to see how many stitches/rows you can get done in a minute or something. Amazing game!!! <3
This is a really creative concept! I like how easy the controls are and how intuitive the gameplay is. I'm not quite sure what the "total difference" score refers to, but I believe that I try to match the colors until I eventually build up to the shade indicated with the eyeballs. It's really cute and quite a tricky game!
THIS IS SO FUN. I love the way that the rooms balance each other out with their features, and the space and resource management makes it super fun and also makes replayability that much better! Not to mention that the excellent pixel graphics and sound heighten the experience! I also love the way that you wove the story into the game mechanics by slowly unraveling the lore bit by bit. Fantastic work!
THIS IS AMAZING!!! You've made a game that is so perfect and polished all-around in every single rating category. I wish I could keep playing it in an endless mode. The mechanics are buttery smooth, no bugs, the sound design and music is so satisfying and adds to the game feel, the graphics are so clear and simple and full of character -- I could go on and on. Thank you for making such a fun and addicting game!!!!!
This is such a visually adorable game! I got to the part where I found the antimatter in the front of the train next to the engine and it blows up -- I tried to go back there when the day looped to stop the soup from spilling, but I got stuck and I'm not sure how to progress the storyline next. I like the sound design and the 3D graphics, as well as the cute interactions between the characters!
This is really addicting. I like the concept and the way that you can add upgrades every round! It's quite mesmerizing (and terrifying) when the ball rapidly speeds up and you see your life flash before your eyes before it gets to you. Also extremely satisfying when you proceed to the next level! <3
This is such a cool concept! I love that you are limited by the code line quota. I'm really bad at coding and have always wanted to learn, so making it into a game like this with such cute graphics and sound design makes me actually interested in learning to code! It's a difficult game in a good way, it makes me want to keep playing to get to the last level!
EDIT: A couple friends and I have been trying to crack level 3 but to no avail. Anyone else stuck? T_T
EDIT 2: I DID IT I SOLVED LEVEL 3 OH MY GOD
THIS IS REALLY GOOD!!! It has such an addictive gameplay loop and everything about it is so appealing to the eyes and ears. I love the concept, the visuals, the pixel graphics, the music, the sound, and the simple UI (tutorial, pause menu, volume slider) makes everything so easy to understand and accessible.
The only thing I'm confused about is what exactly the "ZOOMIES FULL! CHASE YOUR TAIL!" meter means -- I understand that filling up the meter with bones gives some sort of boost, but I'm not sure what the effect is supposed to do. It seems that you try to touch the glowing end of the tail -- are you supposed to round up the squirrels with the tail and close the gap by touching the end of it to destroy all the squirrels within?
Ultimately, this is such a lovely game and I'm having so much fun playing it! Thank you for making this!!! :D


