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ckuo1009

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A member registered Oct 23, 2023 · View creator page →

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This game features a quite unique gameplay style, requiring a sense of rhythm to properly control the bat. This type of game is rare, and it took me some time to adapt to the gameplay. I really like the art in the game; it reminds me of playing certain RPG games on the PS2 during my childhood. Coupled with the smooth movements of the bat and the integration of rhythmic elements, it makes for a very enjoyable game!

I really enjoy the art of the game, both the backgrounds and the cars. The slightly dark tone of the backgrounds adds an element of excitement to the gameplay. My favorite part is the slow-motion effect during car crashes. Although the objective of the game is to avoid crashing, the crashing is so satisfying that I can't help but want to collide with other cars every time I play. It's a very fun game.


This game is reminiscent of early arcade fighter shooting games. The movement of the planes and enemies is very smooth, and the attack effects are beautifully done. There's a slight graininess to the graphics that adds a nostalgic feel. Firing the super lasers is incredibly satisfying. My favorite aspect is that the direction of the attack is not fixed upwards but can be adjusted by about 180 degrees, which increases the playability. An amazing game!

The game's idea is quite intriguing, potentially offering a bit of irony about the difficulties students face today. Having to avoid F grades as well as LinkedIn, both of which are things students would rather not deal with, is an interesting concept. Incorporating one's perspective on certain matters into a game is really engaging. For example, the GTA series also includes ironic depictions of racial issues, where the reactions and behaviors of pedestrians or police vary when playing characters of different skin colors.

I really like the special effects and sound effects of the character's jump, as well as the sound effects when scoring. However, I keep failing to get past a certain platform, and I'm not sure if it's because the game is not yet complete or if there's a special method to get past it.

The overall gameplay is very smooth, with excellent scripting for enemy pursuit, character movement, and the recoil when shooting. The game's art style is designed very consistently. My favorite aspect is that the player's bullets are not unlimited, requiring players to strategize on how to play the game rather than shooting indiscriminately. This enhances the game's playability.