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A member registered Jan 29, 2016

Recent community posts

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A creative and truly unique experience! I've only managed to "finish the conversation" with one of the beings so far, but I'm eager to try and figure out how to talk with the others. 

I don't think this game is for everyone, but if you don't mind putting in a bit of work, it feels pretty rewarding when you begin to understand each other.

Aside from the performance issues, there's not really much to complain about. Loved the slow build of learning about what was going on.

I wouldn't recommend that you stay at this hotel.

I found that the commands weren't always accepted, but I still had a lot of fun with this. It would be nice if there were options for non-mic users.

Having played some of your games before (I Make Saints and The Shape On The Ground), I was expecting something out of the ordinary.

You delivered.

I gave your new demo a try and I'm still looking forward to the full version.

If you don't mind a load of reading, this is a pretty fantastic experience.  Really enjoyed it.

I liked it, but there's a few things that seem like they need a bit of work.

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Solid start! Some pretty scary moments in some beautifully horrible environments. My only slight complaint would be that there aren't any brightness or gamma settings at the moment.

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Incredible foundation for a game to be built from. I love the design of the menu system.

Aside from the few little things addressed in other comments, I really enjoyed playing through this one. Multiple endings was a nice bonus I wasn't expecting.
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Love the general feel and theme of the game. I'd love a premise like this over a game that lasts a few hours.

Really enjoyed how you can interact with the world around you. Still haven't found all the endings, but I'll have fun finding them.

As someone who didn't get the chance to play P.T. when it was released all those years ago, thanks for trying to faithfully recreate the game for PC users.
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Big fan of the first one and I loved this one too. Great job in trying to capture the feel of The Twilight Zone.

Around 15 minutes of spooky scenarios. Sound was definitely the highlight for me. 

Not bad!

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Somewhat rough around the edges and I don't know if I completely agree with my particular assessment,  but I had a lot of fun with this.  Loved the intro.

Adding the behind the scenes development process stuff is a nice touch too.

Really interesting experience with this one.  I loved the wind and lighting changes.

Frankly, I'm lost too.

I found killing the zombies in normal mode a little monotonous and initially tried to run around them instead, but when playing on easy it didn't take too long to collect the necessary items. Brilliant potential with this one!
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You have me intrigued! I thoroughly enjoyed the demo and hope the project gets back up and running sometime soon.

Thoroughly enjoyed my experience with this game, minus a couple of issues with volume and frame rate. An unexpectedly detailed, dark and sinister game that I encourage people to try for themselves.

The Silent Hill references were a little on the nose, but it was fairly good overall. Seemed like a strange place to end it though.

Not at all what I expected, but I still had some fun with this. Good job. 

Pretty nice for 7 days work. Perhaps I've been playing too much HITMAN, but I wanted to find somewhere to hide the body almost immediately.

Would have liked to have seen a little more, but it was an enjoyable play. Really like the concept.

Really enjoyed this one.  Atmospheric and incredibly unnerving. Nice sound effects.

Solid! I think the game might be a little too dark in some areas and a little more audio would be nice, but I enjoyed this quite a lot.
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The game felt a little flat (no pun intended, seriously), but I absolutely adore the look and style. I'd like to see it implemented in something a little longer.

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I'm staggered by the fact that this was completed within 2 weeks. Very impressive. Great visuals, audio (narration in particular) and I enjoyed the story too. Definitely recommended.

Some nice looking visuals and I liked the different puzzles. The story wasn't incredibly clear though, and I did have trouble listening to the speech at certain points.

This is one of those games that you just HAVE to play more than once. Great concept and well executed. 

A nice fleshed out version of Pacific with some really nice details here and there.

Pretty fantastic, but it did seem to get very buggy in the later stages of my playthrough.

I'd love to see the rest of this with a few tweaks and fixes. I'll keep my eye on this one.

Not bad at all. Some of the backgrounds looked great.  Now I'll have to try and figure out how to get the other endings.

There was definitely something very wrong in the library. Looked and sounded great with some fairly simple puzzles to keep you interested. Not bad at all.
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Really enjoyed this one. A lot of incredibly great parts packed into a relatively short experience.  Definitely worth your time.