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Civ_Valian

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A member registered Nov 16, 2018

Recent community posts

Ah, sorry if I was being unclear. I meant that I feel grazing should charge the gauge directly, rather than affecting the multiplier.  It was more intuitive for me to think that grazing would fill the bar than make the multiplier go up.

Thank you for letting me know about the changes! I hope the development goes well!

Just finished a few runs and I'm solidly for it! The music great and the bullet patterns are very fun to dodge. I also just like the theme of the non-japanese mythos. It's pretty cool seeing how they're represented in their patterns.

At first, I was really struggling with the bullet patterns. I thought the game was much harder than normal, but after some tries, I got the hang of it and used the secondary system more. I still think it's a little hard, but not overly.

My thoughts on the secondary system though... I feel it's a little too extreme? How to say... I think it's very powerful, until it's not. If you do well in the beginning, you'll basically steam through the rest of the stages because it can recharge extremely fast. The caveat to this is losing the benefit when dying, and that feels really bad as a player experience. Losing all the progress and seeing it at 1.1 or 1.3 doesn't feel all that great >w>

I think it'd be nice if graze charged directly instead of increasing the multiplier. That way it still incentivises risky play while keeping in theme to the mechanic.

All in all though, it's still a very solid game. And super impressive that it's all done in Gamemaker! Props to that as well!

Hope to see when the full comes out!