I want to apologize for taking so long to get back to you, and offer you the chance to try an unreleased version of the game as condolences.
cityofgamers
Creator of
Recent community posts
ey Liluwing!
Thanks so much for the feedback. I promise to address each of them soon and will explain the happenings here:
1. This is because they become a "builder" and then when they have no more things to build, they go back to being idle. I have plans for implementing a "Workshop" where the builders will consider a base, similar to the blacksmith, but currently this is the intended function of the builder job. I am open to implementing logic to return them to their last job if it's a simple job like gathering,etc, but more complex jobs wouldn't want the villager to resume automatically (ie blacksmith). The villagers are going to undergo a massive update in the full release, with the ability to make tools, assign housing, train skills, and develop traits that impact tech unlocks and resource gathering.
2. Do you mean that you visually can't tell what they are doing? The hats are meant to be the identifier of what job they are performing, but I am currently working on some Villager Inspection UI, so you can inspect the villagers and see what they are up to, and manage them later (when those tech are unlocked)
UI mocked up in Adobe Express
base of UI in the Engine
3. It looks like you didn't get enough stone to build the blacksmith, but let me know if this is still broken after you get 500 stone, unless you can't currently due to the island generation. I will be implementing a "Quarry", that will work similar to the "Lumberyard" (soon to be renamed Arbory) to provide more rocks [Can get this out by the end of the day actually <3 ]
I will make a separate post to bullet out exactly what changes are coming, and what's being worked on currently. Thanks so much for checking out the project and going above and beyond by giving feedback, it really helps a lot since it's just me working on the project rn. Helps me know what's most important to fix and update first as the project reaches the full design.
Let me know if you find anything that makes it hard to play the demo, so that I fix it in the live game.
Check out our Roadmap!
Known issues:
- Quest completion UI fires twice (rewards granted only once)
- Quests currently disabled, will be re-enabled with Random Events Update
- Villager Task/Job Unclear
- Currently Working on Villager Inspection UI (Enhanced Villagers by End of March)