Sorry for the late reply, sounds cool. I'd love to collaborate at some point. I'm going into a busy year of school soon but if I'm working on a new project I'll reach out to you. Also, gold fish are pretty cool
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Nice submission.
I would recommend putting the how to play sign beside the player as the first time I played, I was not paying attention as I loaded in and missed the explanation. I didn't realise you could walk around for a while to see the sign.
When I figured out how to play, it was quite fun. The mechanics felt really nice and polished. I thought you threw by releasing the trigger which worked for me despite not realising the actual reason so I didn't have a problem there.
My only complaint with the actual gameplay would be a lack of agency. On some turns, I felt I couldn't make much of an impact.
Overall, I really enjoyed the game and I liked the inclusion of the voice and the presents when you win.
Also, I noticed the game was made in Godot, would you recommend the engine for VR and also just in general?
Nice work,
For some reason, the walking and turning was swapped for me (walking with right stick, turning with left stick). The movement seemed a little fast as I felt a bit motion-sick but maybe it was the issue with turning Industrial Punk pointed out.
I really liked the visual effects and atmosphere. Finding the presents was quite fun. The change to the dark environment was very cool.
Well done and happy Christmas :)





