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Cipocreep

14
Posts
1
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A member registered Jun 12, 2020

Recent community posts

Another game that uses programming loops to fit the theme, this one's theming is a tad more dry, but the commitment to the esthetic is commendable.

Seeing big number go up is always fun, but it's sadly very rng-dependant, you basically just needs good draws, and the game is over as soon as you get them (my loop is still running at max speed in the background).

So let's see, I got 7.44 milliamilliamilliatretrigintillion.

I think the run could just end at that point

Really cute concept centered around loops more in a programming sense, very reminiscent of balatro, I had a good time pausing and thinking about each option, even though some of them didn't seem like they quite did what they should?

Anyway, good ramping up of the mechanical complexity as time goes on, that's rare enough to see in this game jam to be notable.

Well, this looks extremely good, the artwork is adorable, and I kept playing just to see the various enemy designs!

But the gameplay doesn't really have anything going on, and drawing loops quickly becomes tiring, especially when you have to draw so goddamn many of them...

(Also, dodging enemy attacks is trivially easy, I don't think I got hit a single time)

Neat concept, of having to manage the amount of bullets you shoot as to not kill yourself, but it quickly becomes a crapshoot once a few stray bullets get loose, mostly because the bounding box through which you loop is way too small.

Neat idea to use rpgmaker for this, but this is really uninteresting, the puzzles are trivially easy, and god, that sound of the wagon hitting the end of the rails is grating.

Quite generic, and didn't have much to do with the theme...

The relation to the theme of the jam is a bit of stretch, but the vibes are on point, the text on the wall really adds to the atmosphere.

I just wish there were an ending of some kind, I saw each unique message loop like three times before I stopped playing.

Neat concept for an infinite runner-type game, the art assets are really cool, and the darkness really adds to the phantom train vibe.

...Can't say the same for the music, though, the lullaby kinds of detracts from the horror-like style the game is going for.

Neat gameplay concept, and surprisingly good enemy variety, cute little game!

(Not the biggest fan of the coughing baby sound design, though...)

Not much going on here in terms of gameplay, but intriguing concept, just wish there were more to the game.

Simple and straightforward, but not exactly exciting, movement is very slow, so there's a lot of downtime.

The level design also isn't great; I didn't need to turn around in "Turn Around", not did I need to loop around in "loop around".

Barely comprehensible wall-of-text instructions as a tutorial, and nightmarishly slow controls, not my idea of a good time...

Banger.

Pretty damn great, love the concept, very dystopian!
Wish there were a few crazier glitch effects, though