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Skox

11
Posts
75
Following
A member registered Mar 17, 2022

Recent community posts

If you're using old save files, it had this behavior when running the executable. Try a clean save and see if it helps.

Sounds like they may be playing on the iPad in the browser.

(1 edit)

Do interactions with the character without raising affection. It'll be in the third scene, but it will set the affection -2. 

Looking good!

Unsure if someone has reported this-- but if you spam V after defeating non-boss budgies, you can still trigger the leave/confirm defeat/devour menu and can devour them. However, this error pops up if you devour a 2nd budgie in a row:

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object obj_textbox:

Unable to find any instance for object index '0' name 'obj_amethy'

at gml_Script_anon@10471@DIALOGUELIST

############################################################################################

gml_Script_anon@10471@DIALOGUELIST (line -1)

gml_Script_anon@3063@CustomAction@DialogueFunctions

gml_Script_anon@1762@gml_Object_obj_textbox_Create_0

gml_Script_anon@1609@gml_Object_obj_textbox_Create_0

gml_Script_anon@2712@OptionAction@DialogueFunctions

gml_Object_obj_textbox_Step_0

Currently, if the enemy flashes that orange/yellow, you attack during that color to parry. I think it only works on the Warden currently.

Just trying to help! Keep up the good work!

I have encountered this one as well, but also this one is when Iblis uses her fire ability to roast enemy units or meat on the field:

############################################################################################

ERROR in action number 1

of Draw Event for object obj_enemy_root:

Variable <unknown_object>.spritetin(100464, -2147483648) not set before reading it.

at gml_Object_obj_enemy_root_Draw_0

############################################################################################

gml_Object_obj_enemy_root_Draw_0 (line -1)

Easily one of my favorites. Keep up that good work!

Gets here when it gets here. Stop asking.

This ain't it, champ.