You can randomly get shipped a statuette of the character that you can put in your room. Unsure how to fulfill getting it again as it only happened once. The package at the door will be "sus" and you may be prompted to put it outside. Not sure if it affects anything else at the moment.
Skox
Recent community posts
Use the save system and rollbacks... You can easily set up your ideal home with all the characters you desire, even on mobile.
Want scripted anti-furries only? Make a new save. It's not difficult.
Support the dev instead of complaining. Offer constructive criticism instead of tearing down their choices because it inconveniences you.
Reminder: the dev is not asking for money and is spending time to make this content. Be respectful.
Unsure if someone has reported this-- but if you spam V after defeating non-boss budgies, you can still trigger the leave/confirm defeat/devour menu and can devour them. However, this error pops up if you devour a 2nd budgie in a row:
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_textbox:
Unable to find any instance for object index '0' name 'obj_amethy'
at gml_Script_anon@10471@DIALOGUELIST
############################################################################################
gml_Script_anon@10471@DIALOGUELIST (line -1)
gml_Script_anon@3063@CustomAction@DialogueFunctions
gml_Script_anon@1762@gml_Object_obj_textbox_Create_0
gml_Script_anon@1609@gml_Object_obj_textbox_Create_0
gml_Script_anon@2712@OptionAction@DialogueFunctions
gml_Object_obj_textbox_Step_0
I have encountered this one as well, but also this one is when Iblis uses her fire ability to roast enemy units or meat on the field:
############################################################################################
ERROR in action number 1
of Draw Event for object obj_enemy_root:
Variable <unknown_object>.spritetin(100464, -2147483648) not set before reading it.
at gml_Object_obj_enemy_root_Draw_0
############################################################################################
gml_Object_obj_enemy_root_Draw_0 (line -1)