As neat as this concept is, I think the controls need a rework. After completing the tutorial, Honeyguts felt like I was playing Super Meat Boy with an anchor chained to my character, sometimes failing the first stage if I didn't move frame-perfectly when making jumps, or my inputs not registering because of the 1-tile-at-a-time movement system. The other stages, while less developed in this build, felt miles easier in comparison, but I couldn't get too far in them by that point because my hands were cramping pretty badly; and I don't think I want to develop carpel tunnel from playing a game about a kink I thoroughly enjoy.
CindriKat
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A member registered Jun 14, 2023