Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cillin

2
Posts
A member registered Jul 27, 2023

Recent community posts

Hello, I've tried this version a bit and there's a few things issues I found. First the outdoor event makes the game crash, I tried fiddling with the save file to see I could do something about it and turns out it's the thing that block recent event from showing up the causes issues. Once all event are blocked, the outdoor event starts but there's no available event anymore, juste removing the blocked event from the save file actually does prevent the game from crashing (and will also play the specific event that was removed consistently).

Second issue is when you start getting the timed puzzle most of them are absolutely impossible to clear, there's not even enough time to click on the whole grid before time runs out, made worse by the fact the timer still runs during dialog windows. I'm not sure timed puzzle is really a good idea to be honest, unless maybe getting a correct answer get you time extension. But also it seems like a waste since there's already time periods in the game that are barely utilized, wouldn't it make more sense if the entire work day was timed, as if you had a specific working schedule and needed to leave the office at the end of it no matter if you fnished the 5 puzzles or not. This would increase the difficulty of solving simple puzzle that just get larger and larger more organic.

Anyway, good luck with your game. It's a pretty nice one.

(2 edits)

Hello.
After playing a bit, Schrodingers skill seem to make to make the game specifically when it triggers at the start of the turn only when controlled by the IA. It looks like the IA is trying to act before the event is finished. I think some other dialogues also get interrupted sometimes, I'm not sure if it's also Schrodinger causing it or just right-clicking through text since it's not that frequent and only result in picture staying on screen until  another similar dialogue/event happens.
Also when I was playing arround with Dusk Lamia in sandbox I noticed they would sometimes they would completly break turn order making (it looks like everyone's turn get skipped). I'm not sure exactly what triggers it but I think it happens when there's more than one of them and they're digesting someone.
And there's still issues with spitting back units when there's not a lot of tiles available, but I thinks it has been signaled already.

I don't know how usefull it is since a new version is already out, but thanks ofr the good work anyway.

Edit : I found something else, the IA that makes ennemy eat KOed unit also makes them eat sleeping allies. They may even try to eat way past their capacity and make the game freeze.