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Ciccii

39
Posts
11
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5
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A member registered Feb 27, 2024 · View creator page →

Creator of

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The use of all the graphics, sounds, and fonts are immersive and thoughtful! I can see you have spent lot of time on them. 


The only one suggestion is that the texts can appear quicker lol.

The design of the phone chat is immersive! 

I can feel this game is large in content and several endings, but I only have time to get one of them lol. 

One suggestion is: Can add a tutorial or the guide for navigation. I'm a bit confused on how to get to next step. 

I continue exploring the island for many times and maybe go to a good ending? (but I only have 5 to 6 crew in the end lol)

The next turn I played, my crew got starving and only I alive. Did I make my crews into food?

This game is interesting! It reminds me of the game "60 Seconds". It is also about choice making and has some random outcomes for each exploration. 

It is interesting! And I like the use of "a diary" to open this game. Like I am reading a captain's memory. 

Me too! I think adding more kinds of math questions can have more fun. Before I started the other levels, I thought that each different levels would have different types of questions, but they were the same lol.

I cheat all the way with by calculator, and got 5 out of 5! I must be genius.

This is a game testing my memories of having math courses but unluckily, I forget all of them lol.

This is a really useful game (quiz) for me! Though I got 4 out of 5 points, I only know our meeting time lol. I will go to our syllabus to find the answers of other questions. 

If it can shows the right answer, this game will be perfect to me!

This is a really cute game with cute fonts!

It really simulates the daily life of a pet dog being left in the house. I like the immersive choices.

I like the design that players play in the perspective of a cute dog. It also reminds me that I have to accompany my pets more because they only have my in their world. 

It reminds me of a game that we play as a stray cat to explore the city. The games using different aspects from human are really interesting for me.

I like your use of image and the font! It creates a sense of technology. I like the design that players can talk to the "machines". It reminds me of another game about picking up a phone. It was also about "machines have their own conscious". It is really interesting!

The interface design of this game is easy to read and navigate! I enjoy the bad bad end where I deleted all the memories and the screen turned into black and red, with the ring of phone. 

If the game have more images (like the phone interface image), it will be more immersive!

This bad joke game is relaxing and well described by the description lol. I like to read them through.

I think adding some interesting backgound images for each joke can make it more relax and have more fun lol.

I like the design of this game. Players can choose different words to make a sentence, and the outcomes at the left would be different. 

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I like this game! The background music when I entered a fight is so immersive. And the design of the fight is interesting. But later the game became the same to read the time repeatedly. 

I think the game can have more fun if there is other kind of monsters to kill. 

It reminds me of the game Monster Hunter: World. I think maybe you can take the art design of this game as a reference. 

Nice work!

I like your use of pixel fonts with the black background! the Use of red and blue color is really obvious and make players know they imply or lead to something different.

I like this humorous game! The use of images and sound is really funny, especially the sound effects when I failed to be hired. I also ike the design that I have to lie all the way through to get my job lol.

Do you get the inspiration of this game from your own experience in reality?

I love the word you created in this game. There are different kinds of dragons and the description of each choices is interesting and immersive. I remember that when I jumped up on a stone, I got eaten by the stone dragon. The images in this game also matches the style and makes the game more immersive.

I like the use of words and descriptions in this game. They are very immersive and thoughtful. There are so many choices I can make that I only explores several of them. It really creates an atmosphere for the player to be an objective person in the game.

This is a short game with many different outcomes. I like feeling that each choice I have made will affect my ending. They are very effective. Nice work! I finally got the best ending.

When I was playing this game, I can feel that there was a deep story hidden under it. I like the sound you used in when I reached one end and restarted the game!

The game made me feel relaxed and the images and fonts are beautiful! I like the design that each time I got something from others, I have to press T to thank them. 

I like your back ground music! It made me recall the memory of watching Jurassic Park.

I like the style of the description. It's like a letter which made me feel very immersive. 

I like the warm yellow filter and the soft and classic background  music. They creates an old and sad atmosphere.

I like the meaning of this game. It records your memory of living in this dorm. 

The design of making sounds of the objects is impressive and creative! 

I like your bright background music. I also like the words/thoughts from all the objects in the scene; they are like alive characters and have interactions with each other.

The scene design is wonderful! I like the horror and fantastic atmosphere in your game. The behavior of the skeletons are also interesting.

The movement of sun is so great, and I like the town you built. The mechanic of looking for coins is interesting, and the sign that reports how many coins left works really well.

I like your red skybox! It really creates a sense of eerie. The checkerboard pattern looks like the transparent part represented by graphic design softwares, which makes the scene like a canvas which is still being edited by certain high-dimensional organism.

I like how you placed the desks and computers in the office. The worker has the sit and face the wall, being unaware of what happens behind them, so they have to keep working, since they stopped, someone who walk by their desks can see it. 

I like the use of red lights. And I like the sense of chaos it creates for me. I feel like walking in a puzzle, and cannot see the end. Each time I see the wall, it teleports me to another start of the hallway.

A really great work! When I walked out of the room, I see the huge fish flying in the sky, but then I see the four corners of the fish tank, making I think myself as a fish being trapped in it. It's so impressive.

The color and the assets are so cool and colorful, and the background music is energetic, which made me listen for a long time.

The game design and the website design are so impressive to me. It's like I am walking inside someone's brain, while listening the creepy sound showing their own thoughts.The whole game creates a creepy and eerie atmosphere; I really like it! 

I really like the starry night skybox! It is so impressive! Especially after I exited the wood house for the first time. And the background music also plays well with this scene. 

I like the design of this room, since it is similar to a real room.  While the room design is natural and real, the lack of doors or hallways to other rooms or exits creates the sense of unnaturalness.

The skybox is so great for creating the spooky town! And I also like your other elements in the scene: the weird tree with swings, and the crime scene, which implies the danger under this quiet town.

I like the evil SpongeBob and the texts made by cubes on the ground. Did you make all this by yourself? That should be a lot of work! But the whole scene is so cute and interesting.

I like the green color compared with the purple, and also the wall paper you chosen. And the large space of this room creates a similar sense that the Backrooms gave me. 

I liked your choice of the color for the buildings and the cat. the ground and the houses are in comparatively dark and grey color, while the cat is white, which makes a contrast and still keeps the harmonious colors.