Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ciano001

9
Posts
2
Followers
2
Following
A member registered Jan 29, 2025 · View creator page →

Creator of

Recent community posts

🙏

(1 edit)

Game kinda reminded me of legacy of goku 2 (i think mainly just cause of the attack), pretty fun concept but some more variation would be nice. Biggest problem was the music was very grating very fast since it was 14 seconds long

Loved the games style and thought it captured that gbc aesthetic really well through the art and sound. Gameplay was simple and fun and controlled well. Only change id make is maybe add like a black box behind the target because it blends into the background and i didnt realise it was there at first.

This is such a fun and unique game! I loved the games UI and artstyle and the music was great i honestly dont even have anything id change, great job! :)

This is genuinely one of the coolest and most unique concepts for a game I've ever seen, the core gameplay loop is addicting and the cargo bay mechanic is one of the coolest things I've seen. For the timespan you had to create this its insanely impressive, the only changes id make is id like a fullscreen option and the sound design was very little (which i think minimal sound design works for this game well but could still use some more). In my opinion you should definitely expand on this and make a full game out of it cause you have something great here, also if you did end up doing so i would absolutely love to make some music for the game but either way i really hope you turn this into a full game. :)

Really fun puzzle game, i enjoyed the time constraint and the fact that knowing the answers lets you skip how to find them. Only negatives i really have is that settings reset after the level restarts which is a very small thing, and i couldnt find a secret ending other than just finding the bounty but maybe thats just a skill issue lol.

Game was ascetically pleasing and the music was probably my favourite part, was cool as the bones of a Forager style game but there isn't really anything to do at the moment. Also you should make the music loop to the start/give it loop points which aren't the worst to set up in Godot.

I absolutely love the artstyle and music for this game, the core gameplay loop is very fun and the enemies are all designed well (I especially love jumping off the floor guys). Changes id say are maybe more feedback for the items, for example until endgame and I decided to put a ton into it I didnt even realise the hp item did anything so maybe some sort of healthbar change on taking it? And the other one I noticed was the fire rate one I didnt really notice any feedback. I thought the endscreen gate was really cool to figure out and I replayed the game to get past it but was a little sad about what was past it. Last thing I can think is that the ball enemies maybe shouldnt have colission with the player or smthn cause that was causing a lot of bugs like being pushed out the map. Those are all small changes that can be fixed from some tweaking though, I think the core game itself is awesome.

DAAAAMMMMMMMMMNNNNNNNNNNNN