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Chynaply

2
Posts
A member registered Feb 25, 2021

Recent community posts

It's partly that the structure itself feels sort of inorganic and forced for a fantasy setting to me (progressing through leagues with divisional rankings, pre-season -> season -> playoffs).

But for a few quick, high ROI things that could be changed:  Pre-season/season could use a rename. Narratively, maybe some months have harsh conditions so the guilds spend them preparing for when adventuring is more fruitful. "Divisions" and "leagues" feel very sportsy and could probably be reskinned without a big lift.

A few things that took me out but are more of a lift and might not align with your vision for the game:  Having the division/league progression built around trials that every guild attempts feels sort of artificial to me, like the purpose of adventuring/attempting dungeons is to earn points, rather than points being an abstraction of a more natural purpose. Conversely, the delve rating as a tie-breaker abstracts things that would feel more natural as mechanical consequences - eg: clearing dungeons less efficiently/with more casualties leaving you with decreased capacity for future dungeons and making it easier to fall behind other guilds.

I like the concept of this game a lot! I can tell a lot of thought went into it and the progression is addictive. My biggest complaint is that it feels a little too faithfully mapped onto football management systems - the league and seasons make me feel like I'm playing a football management game and take me out of it a little.