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church basement

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A member registered Mar 28, 2020 · View creator page →

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huh funny, i guess i imagined it would be more "dead"

i don't understand what people mean by "messy in the middle" or "a bit hard to follow at times"  dreaming into waking, dreams into day dreams, daydreams into a sad horrifying reality.  the ink sytle feelsd open and airy :)

yoooo! awesome i'll try this out tomorrow

no linux :(

mmm that hurt a lill bit 

sad that the ending requires End-game FEZ knowledge

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got all 84 birds!  had a strange bug where the final stones i needed to finish were affecting the mushroom counter instead of the stone counter?  very cool game :)

yup, having this same frustration

cleeeeean, so good :)

you susy baka you
what is this

yay :) this is so fun
you should make a vr fractal exploration game like rta
bet it would be dope

yayyy!  this is so fun :3
the physical design of the grid is very well thought out
ux goes crazy

yeah agreed with migru, checkpoints would be nice

the pictures are from various places in fort collins and loveland colorado usa
some of the texts are esoteric gibberish, ment to not make total sence :)

oops thank you XD

i want to go faster :(

yay thank you theres the full thing

bccc59741a

hmm link is broken

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yoooooo the hype is for reeel
this is exciting, seeing your art in agame is guna be epic :)

so happy you made a linux binary :) super epic
been having a real chill time
im glad this got made

an undo button would be nice
very fun stuff :)

hell yas

noice :)  took a sec of messing around.  i do wonder how many puzzles one could get out of this idea

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noice, very cool, but the down beat is off? XD
makes it hard to click in time?

playing on the browser version, the timing of the down beat lags behind, making two diffrent tempos.  somthing to do with how the downbeat is updated? 

here's a recording of what it sounded like for me.

https://churchbasement.org/misc-files/realm-of-the-bat.mp3

what a fun surprise :)
i love how you've set up this itch page

im bad at driving :(

yeah ....

another idea for later lanes, more possible routes, more ways of playing each stage?  nah never-mind

bro the shader work in this is PEAK

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these are fun :) thanks for sharing

accelerator though, that one's beutiful
dot path is dope, i like when it gets into unstable cycles

it would mess with some systems, but i'd love to able to move cards around while the "trick" is processing

yo thnks i check that out

yo yo, do ya'll have a resource you learned from for the pixel scaling effect?

:) spiny go in circles yayyyyyyyy

pictures spoil to much :(