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Chucka

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A member registered Sep 01, 2020 · View creator page →

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I not   BIG FUN  of Puzzle games ,  mb that why I stop play after 3   attapts )
BUT  your Idea with sheeps - is good!

Sheep jam community · Created a new topic One

I felt a sense of stagnation between the first HARD level and level 13.

Like, okay, the game teaches me to think about the “importance” of sequence/order, so I lost the HARD level about 3 times. But after that, I just keep clicking without really solving or thinking about anything, even though the expectation is that now I’ve learned the skill of “thinking about which sheep to send first.” But that never really happens again until the key mechanic appears, which also seems like it’s supposed to teach me to think about which sheep to send first — but then it also ends up not really mattering.

On level 13, the red and blue sheep block each other, so it becomes impossible to pass.

hmmm its very interesting concept !But I cant fine LVL5 

when you will  upscale  write me , I will play and give review again )

Very very potential good idea !!!)

Nice concept :)
Pleasant music. The font could be changed though — it’s hard to read.
I’d also speed up the game by about 2x. Overall, pretty cool!

I also described and appreciated it.)

Honestly, the atmosphere is great — the sound, art, and running animation are really cool. I didn’t understand what was going on at all :)

I ran to the right until day -2, then decided to go left — and the character just disappeared, and that was it.

But yeah, the atmosphere, sound, and animation are really nice :)

A cool puzzle concept with small challenges — it really needs more levels to play around with. It reminded me a bit of Portal.

Simple — yes. Enjoyable — yes. But it lacks even a bit of scale in the levels and obstacles.

An interesting mechanic, but it’s not fully developed — sad (

Yeah, the drones started flying.
Well… there’s something about the chicken itself and the melody it runs to.
But the game feels repetitive.

I don’t get any reward for killing the drones, and I’m always looking from under the chicken when fighting them.

Thanks for the game! :)

Not bad at all, there’s definitely something to it. The passages could be made a bit wider, and maybe the sword could bounce off the walls.

Thanks :)

Wow, awesome!
The developer approached the game jam without overcomplicating things, and it turned out really well.

It’s fun doing flips while dodging enemy bullets.
Almost like John Wick. It made me want to try new guns.

A fun and simple mechanic that reveals itself naturally. Bravo! Awesome! :)

Thanks!

Thanks for sharing the game.
I think there’s an idea behind it, but what am I supposed to do?

I’m just running around, collecting apples for some reason, and randomly throwing eggs. I have a health bar, but it just stays there since nobody is attacking me

Thanks to the developer for sharing this game.
But I honestly don’t understand what I’m supposed to do besides jumping upward.

I’m collecting something, but why?
How long am I supposed to keep jumping up?

I also didn’t quite understand how the idea connects to the game jam theme.

Thanks again.

Good Job! 
Thanks to the developer for the game, but it’s no different from the other similar survival games.

I liked the mechanic.
I especially enjoyed the tutorial level — everything was clear and easy to understand.

I didn’t immediately understand whether I was taking damage from the little characters or dealing damage to them.
And why am I even killing them in the first place? :)

But the core mechanic is well thought out, just like the levels.
Shooting yourself like a bullet and then grappling with a hook — that’s done really well.

Bravo :)