I not BIG FUN of Puzzle games , mb that why I stop play after 3 attapts )
BUT your Idea with sheeps - is good!
Chucka
Creator of
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I felt a sense of stagnation between the first HARD level and level 13.
Like, okay, the game teaches me to think about the “importance” of sequence/order, so I lost the HARD level about 3 times. But after that, I just keep clicking without really solving or thinking about anything, even though the expectation is that now I’ve learned the skill of “thinking about which sheep to send first.” But that never really happens again until the key mechanic appears, which also seems like it’s supposed to teach me to think about which sheep to send first — but then it also ends up not really mattering.
On level 13, the red and blue sheep block each other, so it becomes impossible to pass.
Honestly, the atmosphere is great — the sound, art, and running animation are really cool. I didn’t understand what was going on at all :)
I ran to the right until day -2, then decided to go left — and the character just disappeared, and that was it.
But yeah, the atmosphere, sound, and animation are really nice :)
Wow, awesome!
The developer approached the game jam without overcomplicating things, and it turned out really well.
It’s fun doing flips while dodging enemy bullets.
Almost like John Wick. It made me want to try new guns.
A fun and simple mechanic that reveals itself naturally. Bravo! Awesome! :)
Thanks!
I liked the mechanic.
I especially enjoyed the tutorial level — everything was clear and easy to understand.
I didn’t immediately understand whether I was taking damage from the little characters or dealing damage to them.
And why am I even killing them in the first place? :)
But the core mechanic is well thought out, just like the levels.
Shooting yourself like a bullet and then grappling with a hook — that’s done really well.
Bravo :)
