Thank you for playing :D
Not having sound effects was a deliberate choice to try something different from other match-3 games and let the music "surround" the player... But now that I have more time I will try adding some sounds and see how it fits!
You're absolutely right, it is often very strong to oil the entire map... It was a real concern in term of design during dev.
I felt that reducing the time would help in that regard (you simply don't have time to oil the map, so you need to be more deliberate), but I see how it could backfire and have the opposite effect in stressful situations.
I am still thinking about that issue, but improving the flow of the experience (giving more time, reducing the size of the grid at first, etc.) could help in making it less stressful for new players. For more experienced player, I believe that the scoring system kinda solve this issue as you need deliberate play to optimize your score.
Thank you for your feedback, it helps a lot!





