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chronoshag

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A member registered Mar 03, 2022

Recent community posts

Thanks for considering it!  Even if that idea never works out, please know that your game's really fun, and I (and many many others) are happy that you developed it!  Thank you.

(1 edit)

I've got an idea, though I've no idea how much of a pain it'd be to implement it:

New obstacle, Kaela: She intentionally works a bit different from all the other characters that you can collide into, in that she intentionally jumps up to meet Irys (only a short distance, within the screen limits for sure) and activate her effect, but if you "directly" hit her where she's standing on the ground you pass through her.

Her effect being that she spikes Irys (Maybe with her smithing hammer, lol) into whatever the next obstacle is at a very increased speed?  This way, it's a risk/reward scenario, in that you could get a big speed boost from her into another beneficial obstacle, or it could be a *bad* obstacle that she throws her into.

I'm suggesting the "short jump" mechanic so that she's in the air when she does this, and can impart some vertical speed in the process as well; if she did this on the ground, it'd effectively kill *all* vertical velocity and instead just kind of skip her along.  Further, ensuring that the player can either go way above her to avoid her or intentionally go right through her to avoid the effect would allow her to not just automatically activate *EVERY TIME* she's passed; I don't think it's a good idea to automatically ensure she always activates, just within a relatively short (but different/novel) range.

The other thing I'd think to add is that Kaela only does one jump, and she cannot "change" the jump after it initiates; that way, if Irys' arc changes after she's initiated the jump, the player could miss her as a result of the change, this way someone could avoid her either with the downward spike ability or with a soda if they really didn't want to impact her for some reason.

Anyway, this is all complicated and just something I thought up to try and make an obstacle that works differently; I don't actually know if it's a good idea or not.  But, it's there if you want it.  Anyway, thanks for making this game!  It's really fun.