I was just thinking HTML5 would be nice for the Jam, as that lets people play the game easily. I can keep using the 3.1 alpha though - I was only looking at this bleeding edge build because the extra testing would help Godot.
ChronoDK
1
Posts
1
Topics
A member registered Oct 31, 2018
Recent community posts
Stern Flowers - Chibifire.com Godot Engine community · Replied to iFire Games in HTML5 build not working
Stern Flowers - Chibifire.com Godot Engine community · Created a new topic HTML5 build not working