I did not understand much of the game play initially, but somehow it started to sort of make sense after a few minutes of clicking randomly. The end screen with the cursor hugs is the cutest thing ever!
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I was just thinking HTML5 would be nice for the Jam, as that lets people play the game easily. I can keep using the 3.1 alpha though - I was only looking at this bleeding edge build because the extra testing would help Godot.
This is likely a problem with the Godot master branch, and not your build - but HTML5 builds doesn't seem to work. I'm getting this in the browser console: "Uncaught RuntimeError: memory access out of bounds".