I was just thinking HTML5 would be nice for the Jam, as that lets people play the game easily. I can keep using the 3.1 alpha though - I was only looking at this bleeding edge build because the extra testing would help Godot.
A member registered Oct 31, 2018
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Stern Flowers - Chibifire.com Godot Engine community · Replied to iFire Games in HTML5 build not working
Stern Flowers - Chibifire.com Godot Engine community · Created a new topic HTML5 build not working
This is likely a problem with the Godot master branch, and not your build - but HTML5 builds doesn't seem to work. I'm getting this in the browser console: "Uncaught RuntimeError: memory access out of bounds".