Yes, of course! And OH SHOOT RIGHT I FORGOT MY MOST IMPORTANT POINT!!
Hyperlinks within the PDF would be a MAJOR timesaver - you often get directed to another Move two or three times per move use, so being able to simply click the title of the mentioned Move and get taken right to it would be a HUUUUUGE UI upgrade. I've done this a number of times before myself while making PDFs - They're not so hard if you have your anchors and headings set up right, if a little tedious to do after the fact.
ChronicDelusionist
Recent community posts
Hello! I'm very much enjoying the game. Me and my fiancé are using it to guide a GMless play by post adventure. I love love love it and became quite fixated on reading the book and memorizing the moves and flow.
I have some constructive criticism that might hopefully help you improve future editions, but I'll end off by praising all the stuff I like, so hang tight!
Stuff that could be improved:
- While I respect the drive to be able to split it up to have a demo available, it would have been nice and easier for using the game files if it had all been in one PDF for the bought copy.
- A form fillable character sheet with stuff like Booleans for the trackers, however that might be done, would be very appreciated.
- There were a few instances in the text where I felt it was hard to understand certain moving parts. I had to call over my friend who knows how Ironsworn works to explain the asset upgrade boxes, and it would have been good to have a flowchart for moving between fiction and using Moves (the full gameplay flow and not just "how to use a Move"), to name the most prominent examples.
- Related to the above, colour coding moves that fall under certain meta tags (Like Progress Moves, for instance) would have really helped me get them faster.
- The Rewards are very well outlined in how they're given out, but I would have greatly appreciated examples of how completing those tracks affects play. I have no idea if that's how you upgrade your assets, for example.
Stuff I'm finding I really like:
- The gameplay loop is really good in general. I find there have been no points so far when I really didn't know what to do at all, and it's been situation after situation with these guys. The specific mechanics for partial failures is something that has been really helpful.
- It's nice how the world building tool helps you get down to what makes your setting unique while staying firmly in its genre. It can run BotW as noted in the inspirations, but it can also run modern Ghibli or Sengoku era warfare by keeping the threads of connection, travelling, food, and family firmly up front. You obviously have a good grasp of the genre.
- I like the oracles SOOOOOOOO MUCH. There's always exactly what I need in there, and it's thought-provoking, too. I can tell they've been fine tuned with testing.
- World Moves are so cool. I love how the setting enforces itself from how you build it. The options given are impactful and easy to drop into play.
- Generally just really enjoying playing and reading the game! Thank you for making it!
Looking forward to future crowdfunding / updates. Have a good one!
I bought this on a friend's recommendation, and I adore it. Aside from personally being a sucker for the Pokemon genre and rival or enemies to lovers ships in general, I loved that the main character has their own distinct voice and character! While some people might consider that a downside on account of not being a pair of pants, it feeds into my main praise for the game:
The writing fucking rules. Like, it's witty, it knows the genre and plays with it without looking down on the tropes, it's snappy, it made me laugh out loud at multiple points. The voice acting is good, and I was very impressed by the visual direction and art (it reminds me of Gen 4 and 5 Pokemon, that weird point on the NDS right before the jump to 3D where they'd mastered pixel art and had the tech to lace in traditional art to enhance it), but the reason I'm subscribed and hoping eagerly for more is because I can genuinely see the chemistry between the characters and I want to know what happens next.
GOOD GAME!