Excellent atmosphere and sound design, and really enjoyed the anomaly mini-game! Good job!
Christoph Gray
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They look like white little white boxes of bullets (didn't have time to texture them during the jam), after the first attack you find a few boxes after passing the steam pipe in the office to the right :) Hope that helps, if you have any further questions a walkthrough can be found here Walkthrough - DESCENT by ChristophGray (itch.io)
I'm going to pin this to the about section just in case people miss it as there have been multiple logs since then.
Hey, first of all thanks so much for playing! but I'm sorry you encountered so many issues.
That first one is very concerning, I'll work on fixing that immediately!
2 is the result of a bunch of fast optimisations that I quickly threw together to make sure it runs well on all systems, so those white squares are basically the skybox, but it seems I wasn't very thorough in checking every piece of the map so thanks for bringing these to my attention! it's unfortunately very easy to miss things when working on jam games.
3 is also similar but caused by Unreal's built in occlusion, I'm still working on a good way to fix this without taking a big performance hint, unfortunately the image of these white squares is just burned into my mind and I see it in every Unreal game now lol
4 is especially concerning, that'll require some investigating, but hopefully I can find the cause of that and get it fixed!
TL;DR thanks so much for playing and bringing these to my attention! I'll work on fixing these.
Thanks so much for playing! Yeah, you're definitely right there. I've done a big optimisation pass :)
Sorry about that valve wheel part, you need to click pretty fast at the wheel, but I can definitely see how that might be confusing without any visual feedback so I think I'm gonna make the speed much less demanding so the turning is instant in the next patch.
Hope that helps!
Hey there, first of all thanks for playing! you should be able to get back in, but it's definitely not important to advancing in the game.
Do you happen to know which version you downloaded? as I recently fixed the flashlight issues in a recent patch.
but yeah I'll definitely look into this and get it fixed. Thanks for bringing it to my attention!
Great job on this, dude! Really enjoyed the gunplay, atmosphere and animations! Had a couple of issues with the magazines being really difficult to pickup and occasional AI hiccups but other than that it was really cool! Loved the skyscraper section, nice little hint to Bloodlines!
Would love to try it again after some patching :)
Hey, so first of all I'd like to say thanks for playing! I appreciate that a lot. I have been releasing patches every day to fix as much as I can :) but alas it is a jam game and was made in a short period of time by one person and it takes time to fix these bugs.
However, since that build you played I released a new patch that fixed a lot and added checkpoints, there are some changelogs for each patch on the itch page that can inform you on the things getting fixed.
On top of that I plan on releasing a new one today that fixes the end encounters! A big optimisation patch will be released at the end of the week too.
Hope that helps! Thanks again
Hey, thanks very much! and thanks for playing.
I spent most of the jam figuring out issues with the level sequencer in Unreal so unfortunately what you've played is all there is at the moment, but I did have a lot more planned, a script and a few levels with environmental storytelling and actual enemy AI, but that'll have to wait unfortunately!