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ChristopherChapmanGamedev

11
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A member registered Aug 29, 2021 · View creator page →

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what

(1 edit)

Did you make these assets yourself?

What a fun and wholesome game

I really enjoyed this. I made it to level 24 and then died. I did, unfortunately, run into a lot of lag, especially in the later levels. I love the overall feel, though. I do think that it feels like a lot of times, you can just stand at one end of a long hallway and just keep shooting down it to kill everything in the level. I also wish there was more of a reward for killing enemies, like even if they just dropped health, it would help a lot.

This is very impressive for your first game. there is a lot of really nice polish and atmosphere here, and I like the way you've really made the most of your skills. I did find it a bit frustrating that I had to push the squares so slowly. maybe wasd controls would be better for this, so that you can give the player a set speed.

This is a very cool puzzle game, I love the way you've innovated on such a classic. The game is very polished, but I would love to have a level selection menu. It's very frustrating to have to replay all of the levels I've already beaten just to get another shot at the one I just lost on. I also really like the art, and the feedback for hovering over tiles is nice, but the perspective makes it very difficult to tell when rooks have an open line on you.

Comment Your High Scores

I am super confused with this. the game has a nice atmosphere, but the shotgun wasn't able to shoot the enemies before they could kill me. I had almost no time to react. I also only ever saw enemies from the front door.

This was a very clean game. I did have some trouble because it is hard to know at what distance you need to attack, and you cannot do multiple attacks simultaneously, but different enemies will attack at the same time. overall, this is a very clean game, but I would have liked more feedback.

I really enjoyed this game. There is a whole lot of atmosphere, and I just wanted more of that. I think it's really interesting how you're on a once-colonized planet that is now abandoned, and I would have liked more narrative to tie into that. It would have been cool to discover old logs in the abandoned houses that describe what the planet's life was like, and it would have been cool to have some more monuments to indicate what happened. I really enjoyed the ship and the way that it feels like a lifeline to you, but I think the resources need more balancing. I almost always just found fuel and barely needed to interact with any other resources. I occasionally needed food, but overall, I found that I did not really need to scavenge because of how common shelters and resources were.

This game is super nicely polished. I would have liked to have a variable jump height and some more feedback for the buttons, but this was simple and clean. Well done!