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ChristopherChapmanGamedev
Creator of
Recent community posts
I really enjoyed this. I made it to level 24 and then died. I did, unfortunately, run into a lot of lag, especially in the later levels. I love the overall feel, though. I do think that it feels like a lot of times, you can just stand at one end of a long hallway and just keep shooting down it to kill everything in the level. I also wish there was more of a reward for killing enemies, like even if they just dropped health, it would help a lot.
This is very impressive for your first game. there is a lot of really nice polish and atmosphere here, and I like the way you've really made the most of your skills. I did find it a bit frustrating that I had to push the squares so slowly. maybe wasd controls would be better for this, so that you can give the player a set speed.
This is a very cool puzzle game, I love the way you've innovated on such a classic. The game is very polished, but I would love to have a level selection menu. It's very frustrating to have to replay all of the levels I've already beaten just to get another shot at the one I just lost on. I also really like the art, and the feedback for hovering over tiles is nice, but the perspective makes it very difficult to tell when rooks have an open line on you.
I really enjoyed this game. There is a whole lot of atmosphere, and I just wanted more of that. I think it's really interesting how you're on a once-colonized planet that is now abandoned, and I would have liked more narrative to tie into that. It would have been cool to discover old logs in the abandoned houses that describe what the planet's life was like, and it would have been cool to have some more monuments to indicate what happened. I really enjoyed the ship and the way that it feels like a lifeline to you, but I think the resources need more balancing. I almost always just found fuel and barely needed to interact with any other resources. I occasionally needed food, but overall, I found that I did not really need to scavenge because of how common shelters and resources were.