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christoph-ehm

13
Posts
A member registered 1 day ago

Recent community posts

Looks very promising. I like that you are putting awareness on these themes. I am really looking forward to the bug fix.

This is really great work. I find the protagonist is very relatable and the writing is immersive to some extent. The drawings are great. Like it a lot!

The concept itself has high potential, I really like it. The only issue I have is the music which sounds kind of eery.

Wow, if you did that in 4 days, you have all my respect. The moveset is great. I initially had a problem that the camera was freaking out after the first climb action (in the Browser) but started to work correctly, once I pressed escape and entered the mouse into the screen area again. Also, it must have been a lot of effort to help the player not fall down by jumps. It has occured only once to me. The only issue I had was the turning with A and D. I found it (too) difficult to control. But once I used the camera rotation with the mouse, it worked very well. Very nice entry to the Jam!

Wow, your game has such a good feel to it and it is even polished. I love it!

Very Impressive work within 4 days! I found the WASD a bit unintuitive at first. Maybe you can add that the screen moves when the mouse is close to the screen edge.

Cool, this would also serve great as a simple-to-use level editor. Nice work!

Monumental game! The music fits well and the gameplay is really solid. Even allowing players to choose their own difficulty and pace. Amazing work

I like your music and art. It sounds like fun and the gameplay is simple-solid. However, it was not immediately obvious for me (on Desktop Web Browser) that the view is moved by dragging it with the mouse. Unfortunately, the game is not shown in Fullscreen but renders in fullscreen size and so I have to scroll to see the entire content. Gameplay is quite enjoyable and relaxing, even fun, to fill some short time. Well done!

Good start making a game! I am playing the web export. Music and art is nice. The z layer of items in the house (and the girlfriend) is above the z-layer of the protagonist. The girlfriend has no collision. The table in the kitchen has a glitchy collision hole where the croissant is lying. But same for the green sofa at the south of the living room. I can only interact with the Fridge, the main menu and roam the house but nothing else seems to happen.

Nice gameplay concept. It's cool to see the mold grow. The first too stages are too slow in my opinion, maybe need some speeding up. I found no bugs.

Are there bounds for the walking area? It would help the searching to have a confined area.

1 found 17 of the ducklings but one of them was not visible, hidden behind a bush.

Incredible work guys, I did not anticipate that our visuals and music would get this good.