Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

chrissphinx

24
Posts
1
Followers
A member registered Mar 29, 2019 · View creator page →

Creator of

Recent community posts

good work! 3d section was a lot of fun, but for the 2d section it seems like you get 3 jumps? Sometimes I couldn't figure out how to get to the exit or get all the gems in time. Cool game!

really well put together, user interface is pretty slick here! Previews what will happen next turn, clicking on the field or menu item can happen in either order. Music and sfx are pretty great too! Awesome

like someone else mentioned, "coyote time" on the jumps could help a lot as the platforming got pretty difficult for me near the end! great music, sound and art too!

cool game! 2 player snake with a shrinking stage, pretty interesting take on the game jam theme

well done! simple gameplay, but quite a few levels for a game jam!

cool game! the time being affected by gravity is interesting, although maybe making time go slower would be more helpful

awesome game! the dance minigame also didn't really work for me (mainly just a black screen) but everything else was sweet

well done! got a lot done here and more levels would be great!

very cute game that ties in the theme pretty well. Good work!

unfortunately, I couldn't really get this one to work on Firefox on macOS. I did manage to click "Play" at the menu, but then the music stopped and I got a message that the page was slowing down Firefox, hmm...

pretty unique idea to have a deck builder/battler for writing a chain email, goofy and interesting!

great idea! Fits the theme pretty well and is interesting enough, maybe some "power ups" that come out on the roll or something to switch it up

great use of the jam theme here! I think the only critique I have is that the cursor shouldn't "let go" of the red handle if it moves off of it during the rotation segment (2nd minigame?) Awesome work!

the tooltip was in the way of the grid for me, making the initial tutorial a bit difficult. Some of the buttons seem disabled even though they're available because the color is different. Cool city builder idea, but on a countdown is a bit strange

nice one! Upgrade tree is nice, though initially it is hard to get going because I run out of fuel very quickly

great concept! I kind of wished picking up a tile immediately stopped it's affect though as opposed to it continuing until you drop it back down somewhere. Also think the speed could be dialed back, it's hard to drive!

this is awesome, but second what gazzelliott is saying that without directional influence it kind of feels like the ball doesn't go where you want it to go. I can see the reason for doing it one-button, though, but I think would have to really have the physics down better because it was getting stuck on walls quite a bit. Love the idea, though!

great idea! jump is so float though, that actually made it harder for me

it's kind of creepy you just slow down and freeze to death... wish there was more!

or just hard enough??

this game made me hate penguins

weird and original, if there was a rating for motion sickness I would give this 5 stars

well designed and unique!

a story and everything, wow! Pretty cool boss battle, too. Great submission!