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chrispapadope

15
Posts
8
Following
A member registered Jan 04, 2025 · View creator page →

Creator of

Recent community posts

Very cool game! Visual and audio polish are top notch. I wish the camera and cursor weren't connected because it makes precise clicking very frustrating in the time sensitive levels 

Very cool game! Great visuals and sound design

Very fun game and a decent challenge! I'd love to see a full game built around this mechanic 

Cool idea but I think it's a bit too strict with what it accepts. For example it wants buried but it won't accept bury, burial, or burying. Or it wants whisper but won't accept whispering

Scene transition is S tier. Puzzles were pretty cool too and I love the concept 

Cool concept, but it took me a while to figure out what I needed to do. Couldn't figure out where I needed to go after the meteor and restarting from the beginning was a little too punishing. It would be nice to have a checkpoint after the cutscene. Pretty fun!

Hey, thank you for the comment! I knew about the bugs but I had no time to come up with solutions so it is what it is haha. If you're wondering what's happening:

1. The gun won't allow you to shoot more than two bullets at a time. Unfortunately, if an enemy dies with a bullet attached to it, the bullet despawns and the gun's tracking breaks.

2. Enemies dying on their own is a bit complicated. Basically, I wanted to calculate damage based on how fast the enemy collides with another object (enemy or terrain), but I couldn't figure out a solution because terrain doesn't have an Area2D. So I just made the enemies take damage when they rapidly decelerate, which has the side effect of killing them when they run into each other or the player.

Hey, thank you for the comment! I knew about the bugs but I had no time to come up with solutions so it is what it is haha. If you're wondering what's happening:

1. The gun won't allow you to shoot more than two bullets at a time. Unfortunately, if an enemy dies with a bullet attached to it, the bullet despawns and the gun's tracking breaks.

2. Enemies dying on their own is a bit complicated. Basically, I wanted to calculate damage based on how fast the enemy collides with another object (enemy or terrain), but I couldn't figure out a solution because terrain doesn't have an Area2D. So I just made the enemies take damage when they rapidly decelerate, which has the side effect of killing them when they run into each other or the player.

Hey, thank you for the comment! I knew about the bugs but I had no time to come up with solutions so it is what it is haha. If you're wondering what's happening:

1. The gun won't allow you to shoot more than two bullets at a time. Unfortunately, if an enemy dies with a bullet attached to it, the bullet despawns and the gun's tracking breaks.

2. Enemies dying on their own is a bit complicated. Basically, I wanted to calculate damage based on how fast the enemy collides with another object (enemy or terrain), but I couldn't figure out a solution because terrain doesn't have an Area2D. So I just made the enemies take damage when they rapidly decelerate, which has the side effect of killing them when they run into each other or the player.

Very cool concept and application of the theme! Controls were a bit frustrating but I can definitely see this being developed into a full game 

Short but sweet horror game. Great sound design and visual effects!

Art and sound is insane, very polished and professional. I wish there was more room for decision making and strategy though. As it stands you can spam Skeletal Army and Royal Exhume whenever you can afford them and reaching Wave 6+ becomes trivial. Would love to see this game develop and reach its full potential 

Quite fun, love the music 

Cool concept, love the visuals. Not much gameplay but I could see it becoming a pretty good cozy horror game if you develop it

Thank you, glad you liked it!