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ChrisLeeWoo

16
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A member registered Jan 02, 2017 · View creator page →

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The grapple is satisfying.

Perspective shifts, what a trip!

Ah yes delicious deciduous corruptions.

This one goes for the feels. I liked it.

lol thanks! Im gonna be adding in a little more before the jam closes, just wanted to make sure the web export worked 😅

🤢

what’s that song in the end credits?

I was a little worried because of how others have struggled with timing on pico-8 rhythm games, but this worked great for me! I did better than I do on normal FNF that's for sure.

I love how vague the voting criteria is. Stepping away from the forced duality of good/bad and attempting to reach out to the whole of conscious experience.

While making this, I was thinking a lot about the game missile command. The temporary and unsatisfying win conditions were due to this, as well as how the Adventuron game engine restarts after any endgame state and also the "playable during recess" design aspect.

I probably won't make any more games in this engine(I have some long-term topdown action projects started in Godot), but Adventuron is probably the quickest way to get a text adventure game together with a good amount of options.

Not every object is necessary. All the passwords can be found in the book, and it is a different four words every time you play. The pictures in the book may be a clue as to which word to use...

(1 edit)

Thanks for the screenshots! This is exactly why games like this need a playtester, because I didn't try these.

I know the engine I used can do something with

"help (item)" / "commands (item)"

so I'll look into adding some hints in that. 


By the way... the door bomb is not a concern for your character. It's probably just a dud anyway.

Thanks for letting me know, I fixed the display setting and you should be able to play it on the page now.

Very neat!

Hey, are the jam submissions intended to be in the form of just text? I just want to clarify.

Silver Grapple community · Created a new topic Cool concept

Nice! I was prototyping a similar weapon/tool but in a much different play style. Looks like a lot of fun!