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ChrisHQ

34
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A member registered 55 days ago · View creator page →

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Great game, visually neat, the light is kinda satisfying to activate. One issue I have is that I took time to notice we could see in the dark, but maybe it was my screen that wasn't well set.

Nice 3D models, it's smooth, visually great !

Love the visuals, also nice atmosphere and sounds. The controls are fine. But it would be better with a little more instructions, like a mini map to where to go, etc. But overall, it's great !

Thx ! I'm really proud of the musics as I made them in a short time and they came out pretty well !

Thank you ! Was fun to do it. I tried to do a web version (I'm on Godot), but I had trouble with this as the buttons at the menu would not redirect the player to the levels, the scenes, it stays stuck in the main menu. Next time, I'll try to do a web version that works, it would be easier to play !

Thx a lot for this review ! I think I know how to solve these problems, like in the loading screen, increasing the cooldown of the small enemies, increasing the amount of healing to 15%. For the charged bullet, I didn't have enough time to think about a better boolean system to play the sound at the right moment and only once, but when the jam will be over I'll rethink it. And yeah, adding the spacebar as a jump would be more of an addon than removing something so it will be worth adding it. Again thank you a lot for your review, I'm glad to see people play my game !

KInda of fun, one issue I have is that we don't know the controls, so we have to try everything to see how to launch the spaceship, to reverse the way, etc. But it's fun and visually satisfying.

Love it ! Great visuals and atmosphere, it's really a solid game !

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Thx a lot ! And yeah I wanted to match the music with the level and for the difficulty, the first version was too easy, so I made it harder, it was too hard, so I made it easier, it was too easy so I made a little harder, but I think less harder would have been better xD. Probably increasing the cooldown of spawning enemies would be enough. And for the perspectives mechanics, at first, I wanted to do this for all the map, but it took too much time (I implemented it on the last day of submission, before the submission time was delayed by 12 hours), so I kept it but only for "locked" parts of the map.

Managed to get to lvl 30, nice concept !

Thx and yeah its fire rate is short, I didn't know if it was good or not as you can shoot the bombs to make them explode. I'm checking all the games (12/48 for now), I'll review yours !

Thank you for the hotdog. More seriously, I thought that you would hit the notes all wrong once 20 bottles drank xD

Love the music. Really chill and a good game to test if I know a lot of english words xD.

Love the idea of switching the lights, I think a full bullet hell game like this would be so interesting. If I remember, you had not much time to do this jam, but it's a good game with a lot of potential. I also like the humour in the texts too xD.

Really well made ! Love the music, especially the main menu one ; like the colours, it's dark and with the animations the rendering is great. The reloading sound is kinda satisfying. I managed to get the 3 endings, it was nice !

Great game, was fun ! Like the sprites, has a good style and nice animations ! The power ups make the game satisfying to play again as you get stronger. But I had a bug at the boss fight where I died, I got stuck on the black screen, it's the only issue I noticed, otherwise it was a fun game !

Nice game, it was fun to play and there was much content. Only issues I have is to have more sound effects, so it can be more scary, and for Act 2 Part 1, I had trouble to get past through the second robot and I didn't know what to do. But it was refreshing, the 3D looks nice and I liked how there are small cinematics at the beginning of every part, it adds some immersion.

Thx ! Well, there were a lot of things that were cut (options menu, tutorial, a mini map, etc), but it was faster than I thought. It's only the sprites that took me a lot of time, otherwise the code and the conception was quite fast to do.

Thx a lot !

Thx, next time I'll try to add more instructions !

I will try it this afternoon when I will have more time, I intend to test all the games in row. Besides, did you have trouble to understand the mechanics, the platforms, did you need a tutorial or it was fine like this ?

You can get to the other cliff by double jumping where the bottle was. The more you hold the jump, higher you jump, if you pressed then released directly, it will do a short jump. Also, you can use the charged attack of the weapon (right click) to "boost" you. I'm sorry, I kinda knew that maybe I had to do some tutorial to introduce the double jump and the charged attack, but I ran out of time...

And I tied to do a web version, but the game stuck on the beginning when I clicked the buttons and didn't know how to fix it. 

Merci ! J'avais composé ces musiques depuis un moment déjà et je me suis dit autant créer un jeu autour de celles-ci et j'ai toujours voulu essayer de faire un jeu platformer contemplatif.

Merci beaucoup !

You're welcome, was a fun game you did great.

Nice, real fun, glad to know I've got some good instincts to decipher some codes, but I don't have brains to answer them correctly xDD.

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That's kinda fun, played around 5 or 6 games. I think there can be improvements like, showing more than just a 5x5 map (but not too much so it can still be a maze where you don't know where to go), the instructions are well explained, but I needed some time to understand I was on the center of the map, maybe a "P" letter for "Player" would be nice. Overall, it's good, reminds me of games we were asked to do in my courses to learn a language like in Java, C, etc.

Interesting, I like the graphics, really smooth, the music for the hardcore mod is catchy, but the others are kinda soft. It's fun, but it's too bad that when you lose all the hearts of one ship, it gets definitely destroyed and you play with only one ship, which makes it much more easier and it doesn't feel like a punishment to lose one ship. But overall, it's good, the bullets and the sounds effects are satisfying and the gameplay is still enjoyable.

Really interesting and fun, don't know how you managed to do it, but it was really creative and refreshing !

That was really cool, never saw something like this before, was fun :) !

Merci !

Merci beaucoup !

Il y a déjà eu une soumission en anglais, donc peut-être c'est autorisé. Au pire, si le projet n'est pas trop lourd, faire une version anglais et français.

Salut, j'ai envie de faire un mini jeu platformer qui raconte une histoire en 4 phrases et qui dure environ 5-10 min. Est-ce autorisé ?