Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ChrisFurry

29
Posts
20
Followers
4
Following
A member registered Sep 29, 2020 · View creator page →

Creator of

Recent community posts

intentional

sir this is a shitpost mod

I don’t make that mod, someone else does.

thats crazy

that’s crazy

it’s almost like the data.win holds all of the data for the game to run!

i just used a gif cuz i thought it was gonna be a still image then it just kinda happened

yes

this is a sage mod so there would be no reason for xdelta files xdelta is needed for the final game cuz pizza tower is a game with a price tag so redistributing the data.win with all the game’s assets/code is kinda a nono

lol this sage mod was a shitpost i hope you weren’t expecting anything good

it is.
you have to look a little harder for the source code link

there's a github

click on more information and you'll find the link that says source code

How do people keep finding this, i quite literally made it unlisted.

I am no longer working on this because I am making a new better framework

I will edit the description, but basically im only keeping this up for archival purposes.

I don't think you should lol
It's old and bad, I'm only leaving it up because it shows how much i've learned in the past almost year.
I plan to release a better sonic framework sometime during christmas or during early 2022.

1/10 - I now have PTSD

Gonna add more to the engine and make it less barebones
this will take time though.

barebones sonic engine
its only meant to really have sonic physics and that's it.

states and animations are in the enum,
for super you would literally just add 'superform = 0' to the create event.
i suggest you start reading up on this GameMaker Studio 2 Language Reference

Very simple. (sorry i didnt get notified of this one for some reason)

1, never use drag and drop lol
it seems easier but trust me it isnt, in GM1 its automatically drag and drop but there are code blocks.

2, it's quite simple to make super sonic actually, you create a variable for it, like for example, literally just 'super', then you make it so any code that damages you doesnt work when super, and make sonic's speed faster when super.

Sorry if my explaining things confuses you, i've never been good at explaining how things work lol.

if i make v4 ill add the original stuff i put into v2, this is meant to have the very very basics of a sonic game only. Super Sonic you can make on your own, either as a seperate character or a variable.

I suggest making a variable for super sonic.

I'm gonna rewrite the engine for version 3.
And make it for GM1 and GM2.

you do too!

that is really weird, i have no idea what's happening,

I have no idea why it's broken for you,
I wish I knew how to help you.

You too,

I have no idea why that's happening, when i opened it, it was completely fine.

The camera and effects object should be blank, as with effects it changes sprites depending on what sprite it's created with.

The camera is just suppose to be blank.

Your version of Gamemaker 2 could be corrupt,  or it could be some dumb BS with the trail version, but I dont know. Try and buy the full version of Gamemaker 2 if you can, otherwise I have no idea how to help.

But just so everyone knows, I am updating the engine.

Alright, you have a good day too!
I'm working on fixing some other bugs that I had when creating my game with the engine too, so then you wont have to deal with them later.

(1 edit)

I don't understand, yet I haven't made any updates to it so, yeah here's this, dm me a video or gif of the problem: ChrisFurry#2005 (I don't know how to dm on Itch.io)

Also try to buy GM2 if you can, I'm pretty sure the trail expires in like only a few days. I understand it costs a lot of money but it's usually worth it.

Edit: Sorry my reply took so long, Itch.io takes forever to notify me of comments

I didnt know either
I just asked my friends for something to make the background and they gave me that.