Nice, really built intensity! It was a fun moment realizing what I had to do. At first I thought just running commands was fixing the system because the decay level was going down, then I realized that was bad and I needed to stay focused. Definitely echos stress of debugging at a command line, searching for log files, mistyping commands. Very nice! It could be interesting to see how it changes the atmosphere to add some subtle music to the early part of the game. Overall I liked the sound design though!
chrisandersonj
Creator of
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I was really hooked by the splash screen & music, nice work! I would love to play with a controller so I could really swoop around with the music, maybe that's just me. I bet the current game loop would be more satisfying with some more audio/visual feedback when picking up and dropping things off: I made a couple round trips with no meat because I pressed the wrong button and didn't notice!
This hits hard! Well written and well polished. The emotion of the story & music contrasted well with the frantic way I felt I needed to move & click avoid the monsters: like I was trying to outrun the decay of my mind.
I loved the decay mechanic: it felt really stressful and really motivated avoiding the monsters. It also looked cool with the pieces flying in and out, the camera adjusting, etc. I also thought you introduced and mechanics of decay and avoiding the creatures well -- it was just unforgiving enough to teach the mechanic quickly.
Well polished and fun! Great vibe! I definitely thought I needed to hit the notes right when they were under the A, S, D,F indicators. Once I realized I could hit them before that, it got a lot easier haha! I bet it could be even more satisfying with extra feedback when you get the notes right, or extra feedback the better your timing.
Fantastic! Great premise, and great voice acting and pixel art! I think you could run with the idea on an even bigger game: a monster fumbling to impersonate humans could go in so many directions. I think I accidentally advanced the story while I was learning the controls, so I kept wondering if I missed something important.
Impressive creation of mystery and unease from a simple concept! I wanted to know what would happen if I kept going, and kept thinking the head might fight back. The asymmetric platforms and movement-stopping attack were a bit annoying, but I could also argue that's part of the vibe & problem to solve. It could add to the suspense if the head did fight back very rarely, enough to keep you on your toes!
