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Chriangle

17
Posts
6
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1
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A member registered Jun 16, 2023 · View creator page →

Creator of

Recent community posts

Oh snap, you're right. I always just defaulted to 1920x1080 thinking Itch would automatically resize it to fit any screen. Thank you for pointing it out. It should be fixed now!

Wow! Hearing my game be defined as "insane in all aspects" is incredible. That means a lot to me. Thank you so much!

An incredibly cute game! I loved the art style and story! However, I was a little confused about what to do to progress, especially when interacting with the big hill at the center. I think the control suggestions were bugged, maybe? Either way, I really enjoyed it. From one grassland game developer to another, nice job!

What a beautiful game! The visual style, music, and message were all perfect. The ending did feel a bit abrupt, even a fade to black would've been effective. Also, I think you move faster diagonally? But these are just minor nitpicks and barely take away from the experience. Great job!

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Yeah, bees are actually the only animal that is beneficial to sheep. At first, hyenas were also supposed to be helpful, only eating bones. However, this, in combination with bees, resulted in 70% of divine choices having a "good" option that overshadowed all others, making the game repetitive. This is why most options in the final game are double-sided: hyenas eat sheep but also bones, bears eat sheep but also other predators, you can use fire to get rid of bears and charged predators, etc. Anyway, thank you for the compliments! Glad you enjoyed the game!

Good art, and very creative and fitting mechanic! An impressive amount of content for a jam, too. It's not easy to create such a sense of strategic depth in such a limited time. An explanation of what the status effects do would've been nice, though. Regardless, I would love to see this turned into a full game!

Beautiful art. The use of colors was especially good. A really simple yet effective game, not much to say. Nice job!

Beautiful art. A shame that the background music was AI generated, though. It was also a bit disappointing to see that the night/day mechanic was mostly just turning some platforms on and off. I would have loved to see more interactions like the one with the tree! That said, it's an impressive game for a jam. I would definitely play a full version. Nice job!

Beautiful art and good music choice. Unfortunately, the card mechanics were very basic and the bosses' moves lacked variety. So I ended up always playing the same set of 3 cards for the entire game.

The mechanic is interesting, but it wasn't clear that the crystal indicates who's pushing. The camera also zooms in way too much, which makes it hard to see where you're jumping. The AI generated assets are a bummer, even some monochrome blocks would've been fine. There's no need for your game to look like a work of art. Simple graphics are totally acceptable!

Very challenging game, but not in the best way. Unfortunately, some deaths felt unfair because of the colored platforms' hitboxes extending below them. Explaining in the tutorial that you can double jump would've been nice, too. The visuals were nice though, especially the background art!

Yeah, that actually happened a lot during playtesting too! Unfortunately, I ran out of time to fix that before release. Glad you enjoyed the game. Thanks for the kind words!

Really cute art style and great sound design. I loved the Don't Starve style voices! However, it was hard to determine the height of the platforms, which made the platforming a bit confusing. Unfortunately, I also got soft locked at the second waterfall. I tried jumping from the goat to the branch on the other side of the river as the monkey, but I got stuck inside the water. Adding a checkpoint system would've been helpful to prevent issues like this, as there was no way out for me without restarting the game.

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Amazing visuals! They reminded me a lot of PS2 era games. I also appreciated the gameplay variety, being a mix of exploration, puzzles, and combat. I especially enjoyed the surprise chase sequence. Impressive work for a solo dev, nice job!

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Good music and fun mechanic. I do wish the puzzles were more focused on it though, as the later levels relied too much on the janky cube physics while the diamond took the back seat.

Great feel and visuals. I had fun purposefully slowing time to kill the enemies more easily. It reminded me a lot of Superhot. The game feels pretty barebones though. I would have appreciated some more enemy variety.

The game was very buggy and I couldn't figure out how to progress. All I managed to do was solve the math problem and interact with the computer. I'm not familiar with Yume Nikki, so maybe that's why I was confused? The pixel art though, especially the sky, was great!