Tomorrow, I was supposed to be going to Germany. The trip was canceled due to pandemic. So as a bit of self-care, one of these little buddies is now on my desk and labeled to eventually be headed for Germany. So thanks for the smol pick-me-up. <3
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That would be super awesome, though I imagine that it would take a while. :)
The worldbuilding of this game is also very well developed for what it is. Very neat.
Here's a screenshot! Hope it helps!
I believe I played this 10+ times in one sitting, as I'm a sucker for trying to read all the new dialogue. I still doubt I got to read everything. I like the fact that 'spider' is pretty """random""" based on other things that have happened. It always made me pause to check.
One note I saw was that the manticore dialogue for "spider" said "serpent" though. Just fyi. ;)
10/10, loved the game. Would have totally played something like this as a longer form game.
Hella glitchy. But a fun game overall and I eventually got it to work!
If anyone else is in the same position as me, it's possibly best to speed run it after running into all of the glitches. If at any point a room wont 'switch', you've glitched out and need to go back a chapter or restart the full thing.
Other glitches might be:
- Heading toward the door you came from and Wilson saying 'you'll need to use the terminal' to open the door - despite the fact the terminal is on the other side of the door. Ignore that. But it also might be a sign your game has bugged out. If you notice a room wont switch afterward, then you have to restart.
-The reactor room letting you switch while inside it and preventing you from moving (unless you 'switch' again) and then it corrupts the whole time switching feature. At no point is there ever a need to go back into the reactor room.
-Yeeting the blue plug things through a wall and/or it mysteriously disappearing after you switch time. That's just a poor luck thing. Restart. (The only point in which you put it 'through' a wall is when you gently place it past the stuck doors, shimmy around where it would be in the other timeline, and then switching time again.)
-To follow up on the thing in parenthesis, if at any point you walk over the blue plug, just think of it as being invisible but still there. You WILL kick it through a wall or who knows someplace if you walk over it and I think this may also sometimes break the time switch function in some rooms if you do this. Just place it outside of your walking path before walking.
-If Ashton curses, you've done it wrong. :') Though feel free to try and find the fun glitch where he ends up jumping up and down for eternity on the blue plug.
-If at any point the screen in the 'maze' overlays two or more buttons or loses a button (like the one to return to the home screen) your game may have glitched out. The only way I got mine to work was by ONLY clicking the button to get me the door code and ignoring the others. Feel free to try to read the three other button notes by going back after you finish the demo.
-The buttons on the reactor's computer screen overlay each other, but from what I saw this doesn't damage anything. You should still be able to do the 'repairs' up until Wilson says they aren't going to work. HOWEVER if you go back to the reactor room after taking the plug from storage, things WILL break. I'd advice, if you missed something, to go back and read before you pull the blue plug out. Otherwise you run into the game breaking glitch where the rooms stop being able to switch and/or you restart part of the reactor sequence. I did it twice, it's annoying, trust me.
-The trailer shows that there are two boxes in the office (with the blue rims). There is only one. Don't worry about it. In theory you should be able to replug the fallen cord without jumping on the box. (And props to anyone who may have managed to jump on the box. It kept shifting me off.) Unlike the trailer, I was unable to move them. But it shouldn't be a need to (?)
-Only you can switch times. The blue plug cannot. That's why you ease it through the door. This isn't a glitch, I don't think, but I figured I'd add it in case anyone needed the help.
-I don't THINK attempting to replug the blue plug back into the original machine in storages breaks anything, but in the two times I was experiencing glitches this was also something I did, so maybe avoid it just in case. ;)
-Think that's it. But I'll add more if I remember anything else. I'm decently active here, so if anyone has a question, just poke me.
Glad things got cleared up!
Also, I'm pleased to find that your other game, novena, was one of the first I ever played on itch.io. :) It was one of the beginning games of my 'favorites' folder. Just wanted to note that.
(I think it's, like, buried in my '5 stars' folder, but it is indeed there, all the way at the start.)
Please do continue creating! Whether one story is or isn't for me, it deserves to be seen. ;)
Deeply sorry you were disappointed in my comment. I did not mean to offend. Just because the story didn't resonate with me does not mean it is a bad story, simply that I was not the intended audience. I can tell that effort and love was put into the game and if I truly disliked it, I would not have played it. It simply was not for me. But I am sorry if my words were ill-received. I was simply trying to be honest about how I viewed the impact of the story telling on myself and leave a comment to reflect my reasoning.
Regardless, I hope you have a wonderful day and joy in your projects. Not everyone is going to like all of your games - the important thing is that you found joy in making them and I can see from your comments that it has touched many others. The fact you have found someone who it hasn't touched as greatly isn't a reflection on your game quality.
At any rate, wishing you all the best!
I liked it for a while - moving and the little stories were interesting to watch. But it felt a bit ... eh at the end. Not incomplete, so much, but just ... lackluster. I expected a bunch of different outcomes, but this all seemed a bit too empty. So while I liked the mechanics, I felt the ending was lacking.
Nice enough game, pretty simple! It was a bit hard to work out where to go all the time in the game. But the story was very ... distant. It was a very good story. I like it, but wasn't that impressed with the story all that much. I couldn't always work what was going on.
Edit (15/08/2021): Admittedly I'm not sure how much sleep I was on when I wrote the first part. Cringy. I meant to say I liked the story, but it didn't really speak to me as I felt like the intention was. It was more of ... the observer observing the observer vibe rather than truly being connected to the word and the character. Added clarity due to comment below. ;)
I replayed this several times and got to the end. It was just very fun and competitive and I was never sure if I was playing with other people or just really good AI. It was fun just because of that. I liked the challenge. Would totally recommend and I think it's a very cute game. All the little ducks were just super fun and I really loved the upgrades. Took me a bit to work out how to change my hat though. :)
I got really caught up in this game, but it got to the point where it just became too annoying to play. All in all, the story is simple enough, but there seems to be a very frustrating mechanic of if you have anything more than 1 cat fighting, then the other will get directly in the way of that cat, despite all attempts to avoid it or keep them separated. Got annoying enough that as soon as I'd passed the city, I stopped. Doesn't seem much of a point for health and stats and stuff when you can be defeated by the fact your own felines are stopping each other from attacking.
I don't usually rate things on personal opinion - since I know what isn't my taste can be someone else's. But I had just a viscerally bad reaction to this game. The combo of what the game did just was ... not appealing to me, generally ended up making me feel a bit sick (and I don't know why), and I had to close it eventually. So yeah. Not a game for me, but I can see why the actions and progression might be interesting for others. :')
This game was a very good concept! I liked it a lot for what it is and I certainly would like to see more/a complete game. I think my biggest critique I have is that the story seems a bit disconnected from the game play itself. But that isn't a big thing. I noticed that sometimes the lanterns would get stuck in the ground or to each other as well, so that became a bit of a struggle at some point. Nice game all around though!
Yah, just did an official-ish review. x'D
Truly one of the best games I have played on this platform. I loved the story so much and really would highly recommend it to others. Please keep up the good work. I really liked the little animations. I think this would be stunning with voice acting as well, though I understand why that might be slightly difficult, heh heh. At any rate, tossed $5 at it a while back and will certainly be following for more games. Highly looking forward to seeing what else you have. :)
I really like the little interactive bits of this comic. It really means that this comic comes together and feels special. Would love to see more like it. It was very cute. Would play again.
Seems to be really glitchy. Good for a couple minutes of play while working out what everything does, but as it goes there's really no pattern I can work out of rain/snow/etc. doing anything and the record on the side kept glitching out. So not sure what to say. Good for what it is, but not the best.
This is such a simple and thoughtful game. It's so easy to start matching the breathing while playing, even without noticing, and that becomes very calming. The little puzzles were very cute and weren't frustrating in the least. Had a lot of fun. Wonderful music.
It took me a while to work out how to do everything, but afterward it was very enjoyable to try and puzzle out all the combos which were possible as well as how to do things within a certain space. I found myself quite entertained by the whole concept. The little designs were wonderful and I wholeheartedly recommend.
Cute little game, but not much to look at. Would have been cool if there were different biomes you could change to. I don't know. Kept me playing for a good couple minutes, so I think that's what counts! :)
I spent way too long trying to 'win' the game. I feel like a couple of times I got pretty far, even though I am pretty sure there's only one outcome to this. Even still ...
The most amusing thing is some of the eye-boxes WILL walk right off the screen sometimes. Unfortunately if they don't walk far enough, they still count toward the ... ending, as it were. ;P
I have to say that I really liked this game. It was great fun to try and see what would happen while also exploring a creepy library. I feel like I'm missing some of the story, but that's alright. It's still a lot of fun.
This is a very sweet story. I think the concept of finding the next word with a pencil is great and the story was just short enough that it didn't get boring. The ending was very bittersweet.
Really peaceful game with a very impactful message. Lacks replayability, but not the image it leaves behind. The story is heartwarming and heart wrenching at the same time, discussing a very real situation that I think a lot of people can (and from the comments, do) relate to. There are a couple glitches, like the bones getting stuck to my hands, but it was truly a very nice, quick game!
I liked this game well enough. :) It had some highly enjoyable elements and story components. The only issues I took with it was the fact that it seemed a bit disconnected. I found myself wondering what was going on near the end in particular. But the story and the way the game worked? Wonderful. Greatly enjoyed how the 'player' could move around.