Great use of illustrations, the whole aesthetics looks very consistent, along with compelling messages, I was really inspired by the part when there are very few objects you encounter, feels like a place out of space and time.
chooseimage
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The lighting is genius!!! I can't believe how simple yet effective it is!! The space/settings you guys were going for is the perfect companion for that lighting. Information wise it's almost like a 3-d game on a plane since players can only see where the lights are rendered. The combo of in-media res and introspection is really interesting and executed very well.
This game showed me how games can be immersive mediums for serious narratives and the fact that you guys did it in 2 weeks show a lot of its potential. I also recalled the tension between literal metaphors and pure abstraction. I truly believe game engines are perfect places to find a place in the middle, to leverage languages, and gestures we've already picked up with older games and life experiences. Overall I love your directions and execution!
This is such an efficient game, during my multiple playtest runs, the visceral feeling of fear never decreases. The fact that you guys have achieved so much in such a short time really inspired me. And the core gameplay stayed consistent throughout different stages of development! Love the additional touch-ups after the first playtest versions, you guys navigated can captured the feeling of fun/creepy so well!