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ChooChooGames

15
Posts
A member registered 2 days ago · View creator page →

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Recent community posts

It seemed quite boring at first, (working in HR...) but the further in I got, the more and more I was laughing. This was a great countdown game! Great job.

What an amazingly, zipzap, well polished game. The highlight for me was the itch.io page. It was all so cohesive and having the controls right beneath the game window is *chef's kiss*. Nicely done everyone!

Hey Bijoy, thanks for playing. Balancing was our tough spot for sure, and the sentiment seems to be too little time at the beginning. Next time baby!

Hey Lestavol, thanks for playing! Unfortunately, the time mechanics were not shoed-in for the jam :( Just first time game dev and we weren't super sure how to balance the game. Our goal for count down was removing the faces and "counting down" your chances to get points, but I do agree we were a bit ambitious and maybe added a bit too much. Anyway, thanks mate!

Liked the game! A few suggestions:

- Left click was not in the description, but wasdzx were, so I didn't realize it was a shooter for a defeats. Adding that would go a long way!

- Adding some sort of victory screen just after defeating the last of the salad might help. The first few times I played through, I only caught a small glimpse of the upgrades before I accidentally clicked on one after killing a salad. 

Either way, good stuff and great idea!

What a fricken banger! This was an amazing game. I actually forgot I was playing game jam games. This was an incredible experience. I think this team should be dang proud of what they have accomplished. Well done! 

Hey PenguMark, what an awful teacher for throwing... stuff's... at their students!

Great game with some neat artwork! I thought it was great looking, short, sweet, and simple! Good stuff!

Hey BurkyTurkey, just played through the game and got 4 coins. 

- It is a bit floatier than I would prefer, especially for how difficult some of the sections are.

-Maybe add a way to drop down through the wooden platforms. I ended up getting stuck in the secret area but was unskilled enough to get out.  

- I loved the hidden area! Secluded enough that you could miss it, but visible enough that if you know what to look for, it is there!


Just some smol suggestions. Loved the game, great stuff!

Hey there Lestavol. Just played the game and I loved the artwork! Good work for a 48hr jam!

Loved the extras page with the behind the scenes! That is such an amazing idea. Loved the game and the story. Great work everyone!

Hey Rob. What a great first game jam game! I loved the different enemy types and the idea of "health" being a strange power. Two suggestions: 

- Having an option to turn off screen shake would be nice. The photo-sensitivity warning at the beginning was a great touch! 

- Maybe give the cube different abilities when the strange power is higher? Kinda like the closer you are to exploding, the stronger you become, but ultimately you need to be at 0 to escape?

Just suggestions, nice game, good work!

Hey Rob. What a great first game jam game! I loved the different enemy types and the idea of "health" being a strange power. Two suggestions:
- Having an option to turn off screen shake would be nice. The photo-sensitivity warning at the beginning was a great touch! 

- Maybe give the cube different abilities when the strange power is higher? Kinda like the closer you are to exploding, the stronger you become, but ultimately you need to be at 0 to escape?


Just suggestions, nice game, good work!

Thanks Rob! We appreciate the feedback. We tried a ton to balance the game as best as possible, but it seems we should have added more time, especially in the first few rounds. 
-Z & G

Hello there, thanks for stopping by. This is our first game jam and we would love to hear what you have to say about our game! Thanks and have fun!

Hello there! Thanks for stopping by. This is our first game jam as participants, so we are excited to see what everyone thinks. We hope you have a fantastic day!