Working out how I'll get that done in Godot. So far the game just uses basic skeleton and sprite animations, but I'd have to do something custom to make it look how I want.
chocobabka
2
Posts
614
Followers
A member registered Mar 10, 2026 · View creator page →
Creator of
Recent community posts
Thanks, really measured feedback, and I basically agree with every sentiment. You basically made a list of what I was planning to, or should, include in the next update lol. The scissor mechanic definitely needs to be adjusted.
I'm curious, for the final level did you unlock every upgrade and have the auto hand enabled? My intention was to have each level be trivial as long as enough upgrades were purchased.
