"Please Arthur, I need this. My mom is kinda homeless"
Bach
Recent community posts
man, when i saw just the "match-3 mode" image, i never expected there to be a whole 'nother combat system that is reminiscent old shooter game (like Meteor) and that the two modes combine into a fast-paced, exciting, confusing yet fun game. You did not lie when you said that it can stand on its own without the Boobas
On top that, it has some strategic depth and the exploration leave almost everything in the player's hand (The player even writes notes for puzzle)
well-done
Rings and accessories alike are equipped on the last three slots, even the reddened slots (the colour is just used to indicate an empty slot, i think), you can just click on them, or an existing equipment and select an accessory.
Regarding the more grapple enemy idea, they added a slime that can do that in the patreon version, which will come to public eventually (as far as im aware of). So i guess yes?
So first of all, you can cycle the really difficult goals by changing goals in the class menu for 30 mana. Besides, being mindful of your squad's clothes durability also helps, since they can only equip when the clothes are broken.
Secondly, i'm not aware of what you mean by selling loot instantly, the gems are a more efficient way to carry money in dungeon since one gold stack caps at 1750 (to put in perspective a stack of five 500gold gems values up to 2500, allowing you to bring back 750 more gold than regular gold would have, and it gets better with more valuable gems). So i don't get the idea there. Taking back seemingly useless equipment also helps, since for each 4 item of the same thing, they become an infinite stack and stop appearing in the loot pool, same for cursed items (though, you do need uncurse them first).
