also the legendary scroll might not be working properly.
chippythewhitecat
Recent community posts
writing this down: if you get luck level 10 and use level 1 bombs, it weirdly feels like you get less money on average compared to luck 9 and level 1 bombs. Might be due to the percentages being distributed, not sure. Anyways reached the end of the demo!
edit nvm was getting 600K multiple times in a row due to really bad luck, yeah you get over 11m
though will admit still have not got quick cash's jackpot but yeah good game.
Honestly will say you might want to buff/nerf somethings.
Unless intentional, upgrading luck to level 4 and using scratch bot on the level 3 $20 mini scratches causes 1% chance for $30, 1% chance for $67, 28% chance for $133 and a broken 70% chance for ~$650.
Basically it gives no insentive to gamble with the quick cash, apple tree or that acursed lucky cat.
Also is the fan supposed to be useless? That it would "blow" scratch cards to the scratch bot instead of needing to drag them but it ended up doing nothing. So is it cosmetic?
TL;DR love this game, want to see the good ending. REALLY EVIL TOWARDS BAD RNG. [softlock]
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Does anyone have a video of the ending for beating the entity? Reached day 42 and spent a few hours before pc crashed due to being unable to get rid of all the blessing cards or skip the mandatory choice cards.
Genuinely trying to beat the last stage while seemingly getting stuck in a softlock due to bad rng with cards made this fight feel more like a chore to complete. Really want to see the ending but considering the fact getting lucky with cards, handouts and HOPING the executioner, purifier, butcher and minstrel are all alive for that final round is just stupid.
And then there was possible and accidental RNG manipulation. Always started off with the blessing cards which honestly were WEAK compared to the cards you get each round. Like during 2 nights, got the exact same hand layout which means there was something done to likely get that hand or just pain bad luck.
And after getting so much cards that they could not be shown on screen, it made the butcher bad as in order to remove those cards underneath your upgraded cards, you need to remove.. your upgraded cards which were better than the ones you want to remove. Not to mention removing 2 cards despite being forced to get another one plus getting blessings which might kill you if you don't play something else makes the butcher a means to delay the game crashing from too many cards in your deck.
Like maybe there is an easier way since people are getting wins under 30 days but trying to beat it by yourself is a lot more nicer. So please, does ANYONE have a video of the ending?
Love this game but MAN is it difficult to deal 1 bloodstone damage.
Cool font, design and mechanics but it is REALLY brutal if you get unlucky with cards, sickness or don't constantly add purity to normal cards and forced to focus on those -10ish purity cards.
Saw you in the comments talking about difficulty settings and can't wait for that update. 8/10 prototype.
Found a soft lock in browser version (firefox) in the level called Amen hell.
If you die once in the game, restart and die but have 0 movement imput then there is a chance the game will continue to run despite you being dead. Since you can't esc to leave the stage and can't respawn because the game still plays but due to being dead you cannot shoot or move to portals; this is a softlock.
TL;DR: the game is a difficulty arms race amongst pro players that either make it harder or easier for future players and it is expected that difficulty will cancel out over time. The game isn't dead as this motivation to make the game harder/easier forces new mechanics to be found and used. Even bugs.
Well yes, the game will naturally continue to become difficult but with the current hardcore players making efforts to make the game easy with other players who make the game difficult, they will naturally create ways to allow players to bypass each other.
Layering blocks on top of eachother makes removal a waste to those who want to make paths AND those who want to destroy easy ways out. It can make walls that block areas and since griefing tends to happen in the early stages and those who want to make it easier discovered that if you collect a building checkpoint, don't build and go to a lower level that you didn't build in, you gain more builds.
Now if you want to grief the lower levels, you first need to waste your builds making it impossible to climb down the tower then are forced to use a minimal amount of blocks to build with. For those who make levels easier, they can undo these attempts at closing areas to make them 1 way in while using the builds to make significantly easier paths.
The ice level is one of the easiest levels because griefers try to go to lower levels which forces them to make many downward paths (beating the game saves your edits to the game). Since those who make the levels easier can always beat the game by skill + making the difficulty easy they can make NUMEROUS changes that get saved.
Of course a DEDICATED griefer with amazing skills (or even hackers) can beat the game with an absurd difficulty but there will always be proplayers (even good hackers) that will undo these changes.
Even after making a path that allows players to go around the entrance past the ice area. Realised there someone not only made ice impossible unless you use an unintended by of winning BUT IT IS LITERALLY IMPOSSIBLE TO BEAT THE GAME.
WHO USES BOTS WITH HACKS JUST TO MAKE A COMMUNITY GAME IMPOSSIBLE TO BEAT? Even after making edits, it is likely the hacker will undo the actions.




