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Chip Potato

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A member registered Sep 22, 2018 · View creator page →

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This is a really neat little game, and I enjoyed it a lot! Although, if you don't mind, I'd like to voice some criticisms with the gameplay, as well as offer some suggestions.

First off, it's really hard for me to keep track of when exactly mines are going to explode. All the visual/audible information that gives any real indication is when it's about to explode, which feels like you only get a half-second or so to react to it. This, IMO, does not gel at all with the relaxed pace at which mines are dropped onto the play field, and creates this frustrating dissonance that sort of brings down the whole game for me, especially later in the game when mines are being dropped constantly; it quickly becomes very difficult to keep track of which ones dropped first.

If I were to suggest anything, I'd say make the mines *not* flash for a few seconds after they spawn. This would let the player more easily determine which mines to keep on the board, and which ones to sacrifice early to the correct colored folder.

Another complaint I have is that the mines' hitboxes feel very restrictive. I feel like there have been multiple times where I could have sworn that I clicked on a mine, usually in a selected group, only for me not to pick it up and end up undoing the selection. While not every loss of health/game over felt like it was out of my control, this was definitely the case on more than one occasion, due to the aforementioned as well as mines spawning in inconvenient spots while I was drag-selecting.

I'm not sure how to solve the latter part, but I feel like if you extended the hitboxes out a little bit, that might make the game feel a little fairer. Not easier, mind you, just fairer.

Some more minor complaints that I have are as follows:

- Some of the sound effects feel out of place with the general vibe of the game, like when a new folder is spawned in, it lands with a Dragonball sound effect. I'm sure you were just using what you had on hand, but I think the game would benefit, if only in a minor way, by having these sound effects swapped out for sounds that evoke the old PC aesthetic the rest of the game seems to go for.

- It'd be nice to be able to instantly retry and not have to wait a couple seconds for the "GAME OVER" text to spawn in one letter at a time, at least after the first time you die.

- The lack of music or background ambience during gameplay makes the game feel slightly empty, IMO. I honestly think the game could use some kind of backbeat to accompany what the player's doing.

Finally, I feel like this game could benefit from a menu that would let you adjust things like volume settings. Given that this game is based on a computer's interface, it'd make aesthetic sense to include the options in some kind of toolbar at the bottom. Speaking of aesthetics, I'm not saying you have to, but it'd be kinda cool to see some unlockable skins for the game's sprites, based on different operating systems (Windows XP, Mac OS, etc), that you could unlock if you pass certain score thresholds. Either that, or being able to alter the appearance of the mines and folders to resemble other things.

That being said, I really like this game's concept and presentation! Even if I personally had some gripes, at the end of the day I really appreciate that people like you are making little games like this. Whether you continue updating this game or move onto another project, I wish you the best, sarn!