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alea rodriguez

14
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13
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A member registered Sep 13, 2015 · View creator page →

Creator of

Recent community posts

LOL

Ha! I actually thought so... maybe it's the point of view + the use of fog and the vibe + not sing walls, which makes them feel bigger. I'm making one game now, also first person but in closed spaces, with walls, and guess that's where resides the difference.

Thanks for the reply!

Hey I just wanted to say that I discovered this game a while back, and I find myself coming back to it every once in a while. I really like it. I hope everything is going ok in your end. Thanks for sharing!

I'm blown away by this game! It feels so expansive and embracing... it doesn't feel like a bitsy game at all, but beyond! Whatever that means. It has such a cool vibe, it really invites you to get lost in it...

One question if I may ask, how did you manage to make such huge rooms? I'm starting to mess with Bitsy 3D and whenever I change the size of the rooms they seem to be the same...

Thanks a lot for sharing your games :_)

Hey this is fantastic and truly inspirational. I LOVE the two big character illustrations, looming over the world.

Thank you so much for sharing this experience :_)

I was thinkin lately "hey it would be nice to go back to make some small bitsy games, before trying to learn some Godot or something" and then BAM, I stumble upon Bitsy 3D and I'm like WHAT THE HELL

Now I can make this simple 3D game I had in mind.

Thanks a lot, this is awesome :O


I feel seen.

Thank you, amazing game! :_)

Does it actually work?

Hey, thanks a lot for doing that! Yeah, I do sign as ale, so I think it would be better to use that name at GR too. alea is a name in the works so to speak... 

Thanks again!

I really liked the part where this guy is eating your ear off and you as a player have to endure his shit. 

Hey, I just wanted to say that I really liked this. It's really raw and honest. Really relatable thoughts and feelings.

I also enjoyed the art a lot. The shift on perspective when you get the meals outside, the terrace, and the moment you are facing the huge void and your partner comes to the rescue...

I also appreciate that the game ends with (what I think is) the crying eyes, pouring down forever, and I as a player can not get out of that screen without restarting the game... it makes the experience more powerful.

I love how everything fits together! The palette, the music, the dialogues... well done :_)