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Chiltean

9
Posts
226
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A member registered Jul 01, 2025 · View creator page →

Creator of

Recent community posts

The save system is not easy to deal with, and the current map-related code is pretty messy, so I decided to refactor the map before working on the save feature.  

You mentioned that you set a certain character's escape stats too high? Adjustments to character stats in 'God Mode' don’t apply to 'Control Mode'; all characters’ stats are random. Technically, their starting stats shouldn’t be too high. 

Also, I think the current max starting stats for the player are pretty reasonable—if you max them out, it’s enough for you to steamroll everyone right from the start🤔.

Thanks for your feedback!

The situation where you can only attend the first class of the day is a bug, my bad, I didn’t test it thoroughly. I’ll fix it later.  

I’ve been tweaking the predator and prey game mechanics, so things might change again. Right now, you can only boost stomach-related abilities by eating, while strength-related abilities can be increased through training. This makes predators naturally at a bit of a disadvantage. So I added QTEs when the player’s character feels sick to increase the predator's chances of winning. 

I’ll also optimize pathfinding and action interruptions later.  

As for the cinema, yeah, it currently doesn’t have any use. I’ll probably add some other mechanisms to it later.

Oh, I forgot to mention, the max stamina consumption over time is a newly added mechanic to prevent players from skipping sleep. Maximum stamina can be gradually restored through resting and sleeping. This mechanic is also updated in God Mode.  

As for the difficulty of the swallowing QTE, I adjust it dynamically based on the strength of the one being swallowed, the strength of the one doing the swallowing, the size of the one being swallowed, the stomach capacity of the one doing the swallowing, and the belly sizes of both. So if you try to swallow prey that is much stronger than you or bigger than your stomach capacity, it will indeed be quite difficult. However, when you mention higher difficulty, you might also be referring to situations where the prey escapes because there isn’t enough time to complete the QTE right after catching it (for this, you need to be ready to rapidly press 'space' during the chase). I plan to improve this by adding a temporary time extension at that moment, or maybe adding an easier difficulty option later on.  

Thanks for your feedback!

Don’t worry, the ZIP file I uploaded has no password. Also, I'm pretty sure I didn't put any viruses or stuff like that in my program. Thanks for your concern! 

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Thanks for your suggestion. I'll try to set up a Discord community server sometime later...If necessary.

Yes . Please wait a little longer, the update‘s coming soon...

Don't worry, I'm still who I am.

itch is unfortunately blocked in my region, so I have to rely on VPNs to access the site.

Oh, thanks for the comment!

Regarding the character list: I plan to revamp it later. Currently, having players choose a single character to follow right at the start of the game doesn't seem meaningful.

About mods: I'm not entirely sure what kind of modifications you're planning. The current code doesn't officially support mods. However, if you unpack the game files and want to modify the source code directly, I'm completely fine with that – the game is completely unencrypted.

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Oh, I found a bug. Please do not click on buttons of other panels while opening the item panel, this will cause the game to pause permanently. I will fix this bug in the next version.