Thank you for the quick reply orange!
I did notice the small tip in the rng. Early on you can get useful items like bear traps, small keys, and explosive vials. However, if you've already rummaged through most of the crates you have access to, then what happens is that you run into a situation where you are not given the means to dig yourself out of an unlucky battle.
Having random items in each barrel is a lot of fun! RNG for finding loot makes sense, but I think the player needs a way to produce, say, worm juice if you had a bad run in with a maneba. I love the variety that the rng provides, and think the harshness is a good part of the atmosphere, but if a guard messes me up I should have the tools to do better next time, you know?
The later parts of the game do also get a little bit better as by this point you have a full party equipped with more than basic weaponry and a horde of accumulated stuff. Bosses also get a little better here as there's a definite "right" answer to beating them. (No spoilers)
You've probably gotten these points from a billion different angles though so for now how you tweak the game is up to you. Keep going and thank you!
Also with regards to ending A, does only the final phase of the boss have an OHKO attack?! Woof.