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chi816088

16
Posts
3
Topics
1
Following
A member registered Jan 21, 2024

Recent community posts

Ok that's fine, then just fix the functionality of the "SetToSlot [slotName]" plugin command and it will be OK, thank you very much.

Is it possible to hide the text of buttons individually? I am making a multiplayer UI with two extra followers. If possible, make a plugin command or script command that allows me to hide the button text individually.

(1 edit)

How to close it?It looks like "SnapIndicatorManager.show" is showing the line but I don't know if there is a way to turn it off.

I would like to ask another question: Can the alignment line when moving the hotkeys in this plug-in be turned off? This alignment line keeps appearing and it bothers me.

This plugin looks great, will it release a MV version?

Also, can it turn off or hide the functionality of the slot options? Because I only need to use the plugin commands.

Yes, I am using the MV version. I bind the plugin command directly to the hotkey without selecting through the slot. Because it is used with other plugins, I need to write it in other events.

Thank you! I found that this command "SetToSlot [slotName]" seems to be invalid for skill commands, can you fix it?

I think this plug-in is quite useful, and I hope that the MV version will be released to make the game performance more interesting.

Looking forward to your update!!

(1 edit)

Are you sure this conditional is effective? I tested it and it didn't respond at all. The return value of "isSlotOnCooldown('Slot Q')" didn't change.I am using the MV version

I found that using any of the following conditions did not have any effect

if(isSlotOnCooldown('slot name') == 0) or if(isSlotOnCooldown('slot name') == true)

Can this plugin check whether each slot is in cooling state?

Thank you. Actually, I have found many similar plugins in other plugins. For example, the OcRam plugin can support local multiplayer. I just want to see if there is a plugin with high compatibility.

It would be great if this plugin could support 4-player multiplayer. After the game is released, it can be combined with Steam's remote play function to allow players to play the game remotely on the same screen.

I tried using it on MV,However, "$gameMultiPlayer is not defined" appears on line 1290.How should I solve this problem? Or can the author provide a project template?