Well that's embarrassing, should have just read more thoroughly. Thanks for your response. I'll let you know if I have any more questions!
chet_stead
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TEL is very cool, but the oracle system on the last page is very helpful for solo Mothership in general.
Played through SYBCD now, very fun, the constant threat of the (spoiler alert? monster) provides a nice level of anxiety/paranoia to keep things tense. There's a lot of depth here that the Warden could flesh out (for example, the morality of what was occurring on the ship)
Just wanted to say that I started this module in my solo Mothership campaign - it works extremely well, narratively speaking, as a follow-up to Alfred Valley's Thousand Empty Light. As in, you "complete" TEL (such that you can complete it) and then, next thing you know, you're floating in space and getting pulled into the Blacklens.
Sure - there are a few tabletop AI systems that work decently well, Rangers of Shadow Deep is one. The Lone Warriors supplement for Brutal Quest by Mammoth Miniatures is another. And Of Knights and Quests by Kazdok has another option for solo skirmish games. I'm happy to discuss optimal homebrew solo rules too.
Thanks for continuing to play the game! Unfortunately the Steam version of the game has this issue because of Steam cloud saves. It's affected by whether you're connected to the Steam server when you're playing/saving, I think. We looked into it but I'm not sure we found the solution for it on our end.
Unfortunately not in-game. The song list is here, where you can also get the soundtrack: https://store.steampowered.com/app/1261050/Pillars_of_Dust_OST/