Fair point, truly appreciate the honesty. To clarify: This post is about the concept, not the current build. The placeholder is just for vibe. There is no need to play! Purely design thoughts.
Thanks For The Feedback :)
Currently, my game is unfinished, but I've received some encouraging feedback to continue working on it. Now, I need your brutal honesty:
Game Concept:
You're alone in the frozen woods, your campfire is your only source of light, and your health bar. During the night, enemies try to destroy your campfire, and you must defend it. Collect their souls to level up yourself, to heal your campfire, or buy weapons or skills from the merchant to upgrade your combat skills. Lose the fire, lose your life. How long could you survive until the last light in the forest is put out?
Question:
Would this keep you playing for more than 10 minutes? Why/why not?
What existing game does this remind you of (good or bad)?
If I could only add or remove ONE thing, what would it be?
Thanks For The Feedback! :)
Link to Game - https://chestnut-god.itch.io/dying-ember
This is my first game jam and first Godot project without tutorials. My game was so incomplete that it only consisted of 3 sprites and a concept, nowhere near 'finished'! But all of you still wrote kind and motivational comments. :)
I was nervous when submitting it, but waking up to your support? You all made this jam feel incredibly welcoming. Seriously, thank you. This community’s kindness is next-level!
Thanks for answering the questions.
Wow, you are talented in Godot! Like you, I had zero real game development experience before this jam, but unlike you, my project flopped. How did you learn so much Godot in such a short time?
Good luck on your software development journey :)
My game has a click-through rate of 1.68% too, so this must be the average.
NOOOOOOO I WAS ON LEVEL 29 :(
Recommendation:
Make a card that increases base damage according to stress levels
Make a spell that allows you to blow up a small part of the board. Like Fireball - Deletes all cards in a 3x3 radius except for the key and exit
Make an item called Escape Rope - Let's you skip the level at the cost of all your hunger and 3 stress points
I don't know the other characters, but it would be nice to have a character who has a chance to dodge any attack as long as its health is lower than the damage of a random enemy on the board
I love this game :)
THIS GAME IS SO FUN!!! Never thought a wave battle game mixed with potions would be this fun to play. The art is beautiful. The potions are unique. It's awesome!!!
I don't want to be nosy, but two quick questions for you:
1. How long did it take you to make all those potions and implement them into your game?!
2. What are your analytics for this game right now? (Personal Thought; Must be in the hundreds!)
Rooting for you to hit top 10! This game deserves it :)
Unique artwork, but the game would have been better if you added a tutorial. Spent a little while figuring out the jump mechanics. I still don't know whether eating the butterfly was optional or part of the game. But this was a game that I enjoyed playing! Kinda frustrating when I fall back to previous sections cause of my skill issue.
What a cool game! The level-skip option is a lifesaver. Some of those harder stages were so frustrating but yet fun for those who have patience. One change I would make is for your game's description for the controls on Itch. It says W and D to move left and right, but your game said A and D to move left and right, so I was like, "That's weird?!"
Absolutely love the pixel art style, the colors give off such a unique vibe! The core mechanic of eating ships are super satisfying to play with. Noticed the sprite occasionally disappears, but otherwise, really solid foundation for a popular game. Keep it up!
Also, how did you make the targeting system for the pirates? Does it target the head specifically or the whole body?