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A member registered Jan 11, 2019 · View creator page →

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Very Fun Game! Wish there was more randomness for the cards you got from defeating each level, but still, that's a good sign because that means I want MORE out of this game! Good job, hope you update it with more content in the future!

I have no idea what to do! I've unlocked the second page, and I've gotten to the minigame where it's just like doodle jump, but I can't seem to get to the top. It's too hard and too random. Help!

Wowza I am impressed I want more of this game it's so cool and so interesting and it's literally for the people who go into the journal feature of creatures in games and just spend hours there...really cool atmosphere too.

Cool game but it's very hard...I wonder how you activate the warp zone at the end of the game however.

Very good procedurally generated Sokoban game!

Very fun

Very fun. Can't wait for more!

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I have no idea how to get past 4-6. I literally do not understand how you are supposed to use the mechanics already learned to get past that point. Help me

Last level is impossible


The Live System is a bit harsh, but overall, good job!

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What the heck are you supposed to do when you get to the part where it's the "r" symbol

I have no idea what it means I get that it's like, the pause symbol,'s still...very unclear to me.

This was a lovely and well crafted puzzle game that I really enjoyed!

Wow that was kind of cool!


The first level feels impossible to complete. Help?

It seems to have broken. I can't select anything but "road," so I cannot make any locks!


Excellent concept & execution, I loved it and made me think about the space as a whole (and what I was capable of pulling off in that space), 10/10, would play a sequel

Hopworld community · Created a new topic Where to Go Next

How do I know where to go next when I get an upgrade? I end up going around and around in circles, trying to find out where the next upgrade is. Maybe if the maps were a little clearer on if there were any upgrade coins in the area, or there was some way to tell where you should go next (like, the general direction, or something)

Cool, please expand more on this concept


This is a fantastic expansion, great work!

Cool game, like how the...ending changed the rest of the game.



This game is amazing! I loved every second of it. Not too hard, but not too easy too. The Difficulty Curve is perfection, every curveball thrown your way makes you consider things in a different light, and everything seemed doable. Fantastic, keep up the good work.

Were there 19 coffee cups in the game? Also, great job, I love it.

I have a question. How do you beat the literal first two challenges after the key part? It's *very* difficult, and I wish it was easier, cause the game feels good to play. it's just that...these two spike traps seem too hard to be this early in the game!

Cool! Nice job, really fun.

Level 50's Impossible, right?

Wow It's Art


That was really hard but enjoyable? Good game!

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HELP? How do you beat the one that's 7 levels deep in the level select screen, on the first row? The one where the highest number is a 4. That would be great.

Thank you! I beat it.


Huh. I appreciate the starting point at least, but I can't understand how to get back to the bottom floor position when the ball is in the way, it seems like everything I do encloses the ball.

On Level 33...there doesn't seem to be any possible way to BEAT it. Like, I've studied this course for several hours now. It's well designed, and it feels like there should be a solution, seems designed to potentially be unbeatable. I don't know what to do. Please help?

Wow that sure was the End of the Line
Let's see if the reviewer can remember his lines now
In all seriousness, this is absolutely mind-blowing in the animations department, especially for a Puzzlescript game. Good job!