Chenny Yun: I love how immersive the game feels. Everything is scaled very well, so nothing looks out of place. The overall aesthetics fit the apocalyptic theme really well, and the game balancing is excellent.
chennyyun
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Chenny Yun: The concept of the game is really fun. Making the borders with clouds was a great touch and tied everything together. The only thing this game is lacking is a bit more player feedback. Maybe some sort of animation that they player is getting hurt or some indicator that I picked up a heart. I would love to see a smoother animation for the attacks as the attack animation felt a little clunky.
Chenny Yun: The aesthetics of the game are very nice. Everything seems to fit into one cohesive theme, which makes the game feel really smooth. One suggestion would be to increase the difficulty of the game just a bit. This could be through increase the life points of the enemy or adding more enemies.
Chenny Yun: This game reminds me of another: Cat Mario, which is a similar game in that everything is there to trick you. I enjoy how the game tests how well you can remember certain traps and act accordingly. If you decide to expand upon this game, I would suggest sticking to one type of world: either an open world like the last level or levels where everything fits one screen.
I really enjoyed playing this game. Although it is a bit difficult, I think that leaves a lot of room for skill expression, which I found to be rewarding once you finally master the necessary skills. I found the choice to restrict aerial movement to be an difficult hurdle to overcome, but I don't think it hinders any of the gameplay and simply sets a steeper learning curve, which is perfectly fine.
Chenny Yun: I love the simplicity of the game. It really helped me focus on the gameplay, which is definitely your standout feature. I think one small improvement would be the addition of some animations for the ship rotation, so it doesn't feel as choppy. Overall, the game feels very good and enjoyable!
The animations are amazing. The player death animation, in particular, is my favorite. I think the upgrade feature is really good, but they don't seem to have as much of an impact, which results in the player having to rely on bombs to stay alive. Maybe you could implement an evolution system as well. After a certain number of upgrades, you could evolve that category of upgrade to have some sort of unique ability that will drastically improve your power level.
Chenny Yun: The UI looks fantastic. Having to create the sprites and implement the abilities of so many different characters is a feat in it of itself! I love how every level has an entirely different look, and helps the game stay fresh and exciting. The game balancing was also really nice. I felt like most of characters were balanced and fairly intuitive. Overall, fantastic game!
Chenny Yun: The story was made very well. Similar to what other people have said, a mini map would be very beneficial. The dialogue also seems very well developed and its clear that you spent a lot of time on it. One very minor improvement you could make is to fix some of the tile mapping. I noticed parts of the road are a little disjoint, and the grass pattern seems just a little repetitive.