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CheesyNerd27

13
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4
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A member registered Mar 10, 2022 · View creator page →

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I love the art, you got it to be very expressive and readable in so few pixels.

I really like the gameplay loop (heh) of moving around the clock. It's cool to balance waiting for trees to chop against the oncoming hand of time. I did find it was very fast to constantly swing my sword forward.

This is a beautiful game, and each of the minigames you run between are really fun. I love Hickory's design and the music. The effects of everything slowing down as time lowers are incredible.

Incredible art improvement in the last couple days. I love the knight's picture for each weapon.

Wow, I can't believe you used actual rocket science!

This is a nice puzzle game. I like the grade for scoring less moves.

Cool little item management. I like the random modifiers and managing your grid. I ended up chaining together a bunch of eaters until I had a weapon of mass destruction that kept getting eaten for more power. Neat gameplay loop.

Nice little bullet hell. Impressive for only a couple hours.

This is a really good little strategy puzzle. I enjoyed figuring out what each enemy did and planning my attacks around their moves. I like the art and visual indicators for each attack.

This is a very good puzzle. I like the card sorting and the unique effects they all have. I think the last level is funny because of how much you can overthink it. Solid puzzle designs and cute art.

Incredible use of the theme. Everything is really clean and functional. The music being made from your attacks is so satisfying, and the difficulty feels really well balanced for just 4 days. Incredible work.

I think the rewind mechanic would be a great way for other racing games to let players practice certain sections. You can expand on it by making some of the track randomized or having the coins apart from each other so you could rewind to collect all of them quickly.

Thanks for the kind words. That actually is how the bread works, it increases the value of the things next to it and they can stack. I wish I got the dragging working a bit nicer by the end of the jam. I definitely think the grid could allow it to turn into a neat mix of Cookie Clicker and Factorio if I work on it more in the future.