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cheese83

22
Posts
A member registered Jun 23, 2018

Recent community posts

I wouldn't go that far. It will never be finished, but it's never a good idea to pay for anything based on a promised future state with no guarantee. Pay if you think it's worth it *now*. And maybe it is, as there's no other game quite like it.

The version here on Itch contains everything, so it must be the same as the Steam version.


p.s. though they let you pay less here, it's definitely worth $8, or even more.

You can find hints for both of those in older comments here.

Note that you might not have to clear the rocks - of the three types of obstacle (rocks, locked doors, magic barriers), you only ever need to get through two on any given playthrough.

This version is the full game.

I had a look at the code and I see what you mean - some of the endings depend on the game state, or aren't clearly delineated. It's possible though. I hacked together something that works for all the endings, and can send it to you if you like.

Should the "Library of Loss" not let you see the things it contains? Clicking anywhere in it just takes you back to the main menu.

0.9.0, sorry I didn't notice you'd updated it already. I tried again with 0.9.4 and now it works, thanks.

Get an error when trying to choose not to buy a cinnamon roll. Looks like this might give away some of the story, so anyone that doesn't want hints about what decisions to make should avert their eyes from the following...

``` I'm sorry, but an uncaught exception occurred. While running game code:   File "game/script.rpy", line 5985, in script call     call chapter1 from _call_chapter1   File "game/story/chapter4.rpy", line 3648, in script     $ goodEnding += 1   File "game/story/chapter4.rpy", line 3648, in <module>     $ goodEnding += 1       ^^^^^^^^^^      NameError: name 'goodEnding' is not defined. Did you mean: 'goodEnd'? -- Full Traceback ------------------------------------------------------------ Traceback (most recent call last):   File "game/script.rpy", line 5985, in script call     call chapter1 from _call_chapter1   File "game/story/chapter4.rpy", line 3648, in script     $ goodEnding += 1   File "renpy/ast.py", line 1187, in execute     renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^   File "renpy/python.py", line 1260, in py_exec_bytecode     exec(bytecode, globals, locals)     ~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^   File "game/story/chapter4.rpy", line 3648, in <module>     $ goodEnding += 1       ^^^^^^^^^^      NameError: name 'goodEnding' is not defined. Did you mean: 'goodEnd'? Windows-10-10.0.19044-SP0 AMD64 Ren'Py 8.4.1.25072401 Coda 0.9.0 Wed Nov 12 19:01:24 2025 ```

Thank you for posting this, and thanks for the work you've put in so far. I know game dev is hard work. Have you considered other ways of raising money? Kickstarter perhaps? Archipelagates is too good to let it die.

Indeed. If RalivDev had posted here that he was running out of money then I would gladly have contributed some by buying the game again here for a large amount, or contributing to a Kickstarter or something. I don't expect every early access game to be completed, but just dropping it and not telling us is not going to win any favours.

Since there's a chance this page might end up deleted and this might be the last chance to comment, I'd like to say thanks. It's clear that a lot of effort went into making this game, with the writing, art, musc, and voice acting all being top notch.

And thank you for continuing to post updates here even after you were no longer able to sell the game.

This is actually pretty good. It's simple, but interesting enough for a short game. The character art is excellent. The smug look on the cat's face after you "deal with" her side effects is priceless. I can imagine this forming the basis for a larger and more sophisticated game.

I think my only real criticism is one someone mentioned before - one of the potions has side effects that are just a variation of another potion. It would have been better if all three were distinct.

I'd like to report a tiiiny little bug or two.

1) The mirror showed me as blue, and the text said "BLUE" too. It's clearly the same blue as the rightmost potion, but the correct one is the second from the right. Maybe you'd call the one blue too, but it's not the same colour.

2) A character uses the word "alluded" when they should have said "eluded".

I got stuck at around that point. I had to go back and replay Hepha-III-1, which then unlocked Hepha-III-2.

Not to dis your preferences, but for me one of the best things about this game is how enthusiastically consensual everything is.

(2 edits)

A compelling story presented with good writing, good art even where it's just sketches, and catchy music.

It's also realistic, with perfectly nice girls I'm not interested in practically throwing themselves at me, while the one I'm really interested in tries  very hard to be unobtainable, *sigh".

This game is already worth playing in its unfinished state, and could be really good once it's finished.

Anyway, I wanted to suggest selling the game here for "name your own price", as I'm sure some people would be willing to donate to you that way, since it's less friction than having to make an account with yet another external service.

The 3 boxes are for spells. If you find and equip an item with an "enchantment" on it, it will automatically fill in one of the boxes. The keys for them are 1, Q and 3.

This game is begging for a soundtrack with the same tempo as the characters' idle swaying.

I actually quite like that you can request that an NPC assume any position, even if you lack the equipment and just go through the motions. You can offer those ineffective positions to NPCs too, but they don't accept if they don't have the right bits. I wouldn't mind if that was possible too. Maybe put the ineffective positions under a sub menu to make it clear that they don't "work", but can still be used.

Another thing is that if one NPC offers themselves to another NPC, you can press E to steal them for yourself. This is kinda funny, but probably shouldn't be allowed.

Any chance of selling the full game here, for those of us who can't or won't use Steam?

I like the idea of this game, and it looks like it could turn into something worthwhile. It's hard to give feedback on something that's so early in development, but here's some notes I took after playing for a while:

* Need adjustable crosshair size, because it's tiny on a 4k monitor. Adjustable colour would be good too.

* The game should pause when looking at the map etc. It's no fun being shot while trying to navigate.

* Health regen is far too fast. Having any at all makes you effectively invulnerable.

* You can pick an already equipped weapon as the reward when exiting a level, which removes it, potentially leaving you without a weapon.

* Bosses need to be much harder. They don't have much in the way of weaponry, and don't chase you if you snipe them from out of range.

* Some weapons collide with your own sprite, e.g. the shotgun projectiles are blocked by your hind legs.

* If you pick up the Bionic Tentacles, then the next time you change level it will get stuck on the loading screen.

* It's not clear what weapons count as primary or secondary before picking them up.

* Pressing up when hacking should go back through the command history, so if you typo a file name, you can correct it rather than having to type it all again.

At the time of writing, this game has no gameplay screenshots, only one one-word comment, a 2-star rating, and there's no other information about it anywhere out on the 'net. This makes me sad because it means that most people coming here will assume it's a bad game and pass it over. It's most certainly not a bad game though! Here's a short review so you can have a better idea of what to expect.

First of all, the worst part is the art. The backgrounds are AI generated. The character art is good enough, but all the characters are the same base with only different clothes and hair. The rest of the art is... well, at least it's clearly made by a human.

The writing on the other hand is good, despite having quite a few spelling mistakes. Really good in fact. Even though I'm not much of a fan of visual novels, this one had me so engrossed that I put in the effort to hunt down every possible ending, of which there are 15, plus a few others that aren't counted (like if you fail so badly you die). The characters all have distinct and believable personalities (Coffee-chan is my favourite). There are a lot of meaningful choices to make, and there are a large number of wildly different paths through the game. There is a lot of humorous fourth-wall breaking.

Although there are romantic endings for some of the charaters, I don't think the "dating simulator" tag fits.

And that's it. You should definitely play "A Peppering Of Death". And learn how to use scissors.