Overall a content rich experience, but lacks some cohesion and theming.
Firstly adventuring here is fun, the rooms all felt distinguished and considerate of the play experience. Danger was presented before needing to respond so everything felt fair, the only question was about the reviving blobs whose recovery time is also generous to player reaction times. Also when rooms are challenging or far reaching the punishment for losing is not overwhelming and the teleporters help a lot on this front.
What a playful game! The playthrough has many little details like the disappearing trees and card collector that add a carefree mood. While not a wholly original game, there are plenty of Easter eggs sprinkled about which adds character.
Visuals are clear, but also disjointed. While I never questioned what I was looking at and the sagging trees and textures of the ground set the environment well, the images did not seem from the same place. Also I want to acknowledge the huge task you set to create so many character drawings, animations and all original too. My suggestion for cohesion is to use a consistent color palette and consider rules for outlining things. Possibly I am missing some rules for inactive background and interactive characters but I think the inconsistency was a little irritation.
My main critique is with the player stopping to attack. It feel awkward and makes spacing around enemies and projectiles difficult which may be your intention but it also detracts from the knight fantasy of running and slashing the sword which can ultimately empower players.
Also what a fantastically complete game, great work!
Avon
Creator of
Recent community posts
"Oh My Gosh, the arcade has NORMAL TAXI!?! For FREE! "
I love the spirit of this one! With a name like "Normal Taxi" I did not expect such a abnormally fun time. There is a carefree mood that keeps me smiling about this game.
The song writing sent me! Original punk and ska songs with lyrics about being monogamous with kickflips, social ostracization , driving recklessly, reselling used games, I cannot feel more connected to dreams of my youth! These repetitive tracks do not bother me, I cannot stop grinning at the perfect recreation of childhood counter culture clichés.
Far more charming than it is unoriginal, ultimately this is direct and loving parody of crazy Taxi. I can run over mini-fridges with legs, I can bring them to their destination, which is revealed from ever silly sayings. I am overwhelmed with goofiness.
The UI is thoughtfully considered and adjusting controls is a huge bonus I do not expect from a jam game. A responsive menu system, high score screen, and reversible menu options are among the list of usability considerations. The ease of play is noteworthy.
Controlling the car was a little rough. Sharp turns, as in life, were difficult and after slamming a wall, backing up definitely hurt my ego. With some adjustments to the car's handling this could be extremely fun! The controls are my main criticism and they do not interfere too greatly with the joy of the game.
This game is my jam crush, and I will never forget the normal son of father crazy.
I worked with wyvern making a darkly themed character whose body separates and reattaches.
They created all the art, characters and the main concept for the game while I did the programming.
The time constraint and noviceship kept intended combat features from this release.
After the project there remain many bugs and many unity lessons. Thanks cwyvern for collaborating.



