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cheater00

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A member registered Mar 18, 2020

Recent community posts

haha thanks :) good luck :)

Dude from what I've seen you're a pretty good artist. You have a great eye for colors and style. Keep at it and you'll get there. But trust me. You want to get there. And if you focus on just that, I'm fairly sure you'll get there in a reasonable amount of time. Also what if the scenery moved? E.g. if one of the bunkers in the first level suddenly shifts, like due to an earth quake. Or it suddenly rises and starts moving around on legs because it's actually a mech. That would be so cool. I guess I just like a lot of movement on the screen :D I think for very large geometry one thing people did back in the day was model out stuff in a 3D program, render that, then paint over it, covering it in full. It helps a lot so that whatever large geometry you're drawing doesn't start looking off. Think of it as a guide of sorts. Before they had 3D to do that, they would just draw out the mesh on paper or on a layer in the painting program. That's very helpful, too.

absolutely loved the gameplay video on Alpha Beta Gamer. It's your project but I hope you'll make some huge animated set pieces, level geometry, and enemies - larger than the screen... think e.g. first level of Dynamite Headdy, or how you feel when you first arrive at the airship in Sonic 2... huge pieces of geometry moving around can be really epic

Also spider tanks shooting rockets